10 Minute Galaxy

Overall★★★★★★★★★★3.39
Fun★★★★★★★★★★3.34
Innovation★★★★★★★★★★3.08
Theme★★★★★★★★★★4.05
Graphics★★★★★★★★★★2.63
Audio★★★★★★★★★★1.10
Humor★★★★★★★★★★1.81
Community★★★★★★★★★★2.84
Coolness★★★★★★★★★★11%
Click to discover the galaxy! Gather resources and upgrade your ship. Try not to run out of fuel and be stranded forever and avoid being obliterated by the ancient alien menace. Discover all of the green planets to win and explore them in the fewest hyperjumps for a high score!

Run Ngin.html in either FireFox or Chrome. Safari may work as well, but I haven't tested it personally.

Written entirely in javascript and HTML, runs locally, makes no connections to any servers or whatnot.

[Edit - 12/20] : My friend was generous enough to allow me to host this on his site, so now you can play without downloading. It's the same version except with the html renamed and the title bar fixed to say the game name instead of 'test'. I've also cleaned up the links. You can get it as before through the source link.

Comments28

ianh
ianh20 Dec 2010, 03:30
This is quite fun! Reminds me a bit of the game Strange Adventures in Infinite Space.
stevejohnson
stevejohnson20 Dec 2010, 04:33
Great idea and good enough execution to be playable. I played this for twenty minutes without realizing it. Could use some documentation, but I managed to figure it out, so I guess it's intuitive enough. Surprisingly fun!

Graphics get the point across. (But what is the purple stuff?) No audio. Eats a lot of CPU after a couple of games.

Released a library to the community, which was nice.

I had fun playing this. That's the highest compliment I can offer anyone in this contest.
dertom20 Dec 2010, 04:57
Dude, good work! Actually fits perfect in the theme and I love the size of your game! 34kb! Like in good old C64-time ;D
202Blocks for you! Adios and keep on rocking!
machinas
machinasauthor20 Dec 2010, 07:36
In the code, the purple stuff is Vanadium. Never did manage to get tooltips on the UI ;-)
barigorokarl
barigorokarl20 Dec 2010, 12:00
Wow, that was cool! Totally addictive!
Zillix
Zillix20 Dec 2010, 19:20
Well made. It was fun and definitely worth playing
increpare20 Dec 2010, 20:13
I got killed by a big red ship. Once I realized that it wasn't a trading game I started having a lot more fun :)
Gornova
Gornova20 Dec 2010, 20:27
Your game is inspiring :D You get the point on theme and is really smooth an simple to discover galaxy (and mechanics of game!), really nice, well done!!
Do you plan to continue this work? With some nice graphics and audio could be a good browser game :D
machinas
machinasauthor20 Dec 2010, 23:28
I had done some research ahead of time on audio, but the audio format wars between the various browsers are a bit scary, so I dropped audio in favor of getting the game more finished.

I will keep working on this, getting it more polished, especially feedback and tuning. I'll probably put up a postmortem soon with more thoughts on the future.
ladron
ladron21 Dec 2010, 01:28
Great little concept! Well worth developing with sound effects, etc.
Benjamin21 Dec 2010, 10:10
Very playable and fun, I spend some time on it
arielsan21 Dec 2010, 13:00
Really liked it, took me some time to discover that I could buy fuel and other stuff at main planet. Great work.
drZool22 Dec 2010, 11:48
Took a few times to grasp what was going on but then it became fun. It ended when I found another shop that bugged, I saw buttons but no popoup-background.
machinas
machinasauthor23 Dec 2010, 03:29
Yeah, I discovered the shop bug myself a day or two ago. I think what triggers it is traveling to a shop planet and getting attacked at the same time. If you clear all the enemies around the shop first then you should be able to pretty well avoid it. When the holidays settle down a bit, I'll probably get a fix in.
Endurion
Endurion23 Dec 2010, 06:16
Nice game, well made, very intuitive.
It's in dire need of sounds, also, it doesn't work in IE8:

IE8: Details zum Fehler auf der Webseite

Benutzer-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; InfoPath.1; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET4.0C; .NET4.0E)
Zeitstempel: Thu, 23 Dec 2010 06:11:32 UTC

Meldung: Das Objekt unterstützt diese Eigenschaft oder Methode nicht.
Zeile: 88
Zeichen: 5
Code: 0
URI: http://www.vacuumflowers.com/10MinuteGalaxy/Main.js

Meldung: 'this.mDebugText' ist Null oder kein Objekt
Zeile: 420
Zeichen: 5
Code: 0
URI: http://www.vacuumflowers.com/10MinuteGalaxy/Main.js
thristhart
thristhart25 Dec 2010, 16:38
Getting stranded without fuel suuucccks
machinas
machinasauthor26 Dec 2010, 17:53
Yeah. I was hoping to have time to put in an escape pod mechanism that just takes away some of your resources and resets you on the home planet. Some kind of softer failure that lets you keep playing. it's always not enough time though ;)
philomory28 Dec 2010, 03:43
Didn't work in Camino, worked in my copy of Safari, though not well; to be fair, my machine is fairly ancient. I'll hold off on rating until I can try again on another machine.
philomory28 Dec 2010, 08:51
Ok, tried it on a different machine, and it's pretty fantastic. If you polish this the way you indicated you might in your blog posting, it'd be even more fantastic. As it is, once you get used to paying attention to your resources, it's pretty easy, but not in a bad way. Ianh's comparison to Strange Adventures in Infinite Space is pretty apt.
Tom 7
Tom 729 Dec 2010, 05:11
I liked this one. Neat to see a game in pure JS, and it plays smoothly. Small criticisms: I wish it reported the amount of fuel I needed to get back to base ("bingo"), since I died while I had enough money to refuel. :( The exploration seemed sort of random to me, too, with little I could do to influence whether it would be successful or not.
badlydrawnrod1 Jan 2011, 11:29
Takes the essential elements of GalCiv 2 and distills them into a 10 minute game. But you can't just have _one_ game ... you have to keep playing.
machinas
machinasauthor1 Jan 2011, 23:49
I've uploaded a latest version with bugfixes and a few minor improvements. More to come at some point!
hdon
hdon3 Jan 2011, 06:25
What is a hyperjump? Is that just moving? Can I measure distances where neither of the end-points are my own ship?

Fun game :)
hdon
hdon3 Jan 2011, 06:47
Sometimes whenever I encounter an enemy, all of my fuel is exhausted moving a small fraction of my trip!
hdon
hdon3 Jan 2011, 07:01
Did you do your GUI with HTML/DOM or in CANVAS?
machinas
machinasauthor3 Jan 2011, 07:12
re: jump: it's just a fancy way of saying travel distance per fuel. I'm leaning towards removing the jump distance upgrades in favor of simplicity. I've actually had a couple requests to add some way of measuring beyond the ship. I think I want to simplify the fuel and travel rules so that you don't have to be playing quite as much of a measuring game, but not sure which way it will go.

re: losing fuel: yeah. the 'latest' version above doesn't have that problem. what's happening is that you pay the entire fuel cost for the travel up front instead of as you go.

re: GUI: it's all done natively in the canvas.
jolle3 Jan 2011, 20:19
That's a very yellow background.

Seems to work fine in Opera, except that the browser crashed when I closed the tab which was weird and maybe unrelated. Very CPU intensive.

Actually a pretty fun game, it took me 103 turns on the first try.

Other games by @machinas

Found a bug?
Tell us on Discord