Soundman Stepper

by jonbro
Overall★★★★★★★★★★3.20
Fun★★★★★★★★★★2.90
Innovation★★★★★★★★★★3.90
Theme★★★★★★★★★★2.80
Graphics★★★★★★★★★★2.50
Audio★★★★★★★★★★3.60
Humor★★★★★★★★★★1.80
Community★★★★★★★★★★3.70
Coolness★★★★★★★★★★4%
Oki! that was fun.

I got in everything that I wanted to get in, but there are some mechanical errors with the way that the rocks and the goombas work. I was really hoping that you could alter the rhythm of the notes by moving the rocks around, but alas I didn't have time to tweak the mechanics enough.

Even so, it was pretty fun to build a platformer from the ground up in a weekend.

The 3rd level is extremely hard, but beatable. Try jumping on the bottom of the blocks for more control.

also, the window version has some wierd texture offset issues, sorry about that.

Comments9

r4m0n
r4m0n20 Dec 2010, 05:02
Nice entry overall, but quite hard to get the feeling of it. Also, try to make games that run on more than one platform :-)
philomory20 Dec 2010, 09:46
Couldn't play the OS X compiled copy since it's Intel only and I'm on a PPC Mac, so I thought, "no problem, there's a source link, I'll download the source and see if I can't get it to compile." Oddly, the source link appears to point to some other project entirely; no trace of your LD entry in it, at least that I could find. I'll check back later.
jonbroauthor20 Dec 2010, 12:39
Ah, I will see if I can get a osx ppc build out, and windows too. The source link is correct, you just need to dig in to it to get to the right file. Apps/my_apps/blud will build the correct thing. Sorry for the confusion.
bmfs
bmfs20 Dec 2010, 12:45
Liked the concept, or at least what I thought was the concept :P but felt is was quite hard do play the third chamber.. still wondering how was supposed to go the next one.
mitch
mitch21 Dec 2010, 06:30
Great use of sound, found the puzzles challenging, but doable. Well done :)
Endurion
Endurion25 Dec 2010, 17:54
The idea is sound (hurhur), but the implementation is confusing. I deduced that I need to hit the colored switches in rhythm following the pattern but it also worked fine if I hit them simply in the given order.
In so far I had no real problem beating all stages.
Iron out the confusion (I have no idea how though) ;)
philomory26 Dec 2010, 07:10
Interesting use of audio, and yes, the third level was hard, partly because the sounds didn't really trigger exactly when you hit the button, and partly because I fail at music in general. Only complaint: when I'm judging games in the late evening, I *really* don't need a sudden foghorn sound to interrupt things :-p
badlydrawnrod3 Jan 2011, 14:14
Short and sweet. The screenshots don't do it justice, and with a bit of tuning and a lick of paint it could be a slick little game.
Furyhunter10 Jan 2011, 00:04
Confusing at first, very enjoyable after that. The music made it very compelling to play.

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