Ludum Dare #19compo
Terra Nova
I interpreted the theme of Discovery as exploration and created a game based on Captain Robert Scott's failed Antarctic expedition. The objective is to reach the South Pole, and, more importantly, to return to your ship safely. I have to credit Oregon Trail for giving me some inspiration, though I added a navigational element to it.
Up/down keys move and left/right keys turn. Other controls are described in the game.
Tools used: Flash MX 2004 (old-school, I know), Paint.NET, Audacity, Finale Notepad, SFXR, GXSCC, and several public-domain photos and MIDI files.
My highest score so far is 1095.
Up/down keys move and left/right keys turn. Other controls are described in the game.
Tools used: Flash MX 2004 (old-school, I know), Paint.NET, Audacity, Finale Notepad, SFXR, GXSCC, and several public-domain photos and MIDI files.
My highest score so far is 1095.





Comments12
Also, the intro was too long. I got annoyed at some point and just clicked it away
Needless to say we all died... a lot. The controls are a little strange. Why does pressing Up move you Right on the screen?
However I really liked this and I'm sure it took awhile to get it to this point. Well done!
The controls are somewhat weird but usable.
Cool idea, reasonably well executed. A shame about the controls (I got to grips with them okay eventually, but it was confusing for a good while). Wonder if you'd been better off making the controls mouse-based, rather than the up-is-right strangeness and the numerous letters to remember. Regardless, good fun, thanks for this. Well done.
Simple yet fun, great work for the 48h timeframe.
http://realdev.co.za/22-dec-2010/ludum-dare-19-reviews-21-30