
Breathing Room
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Left and right arrows move, C jumps, hold X to charge (shake) your inhaler and release to inhale. The Asthmathlete gains superhuman speed and reflexes when he uses his inhaler. To the Asthmathlete it just looks like everything else is slowing down.
This was my first ActionScript project in more than 5 years and my first with AS3. It was also my first time using Flixel. I'm pretty happy with the way it turned out. I implemented a number of different types of speed traps (the only ones missing in the demo are the down vertical and horizontal darts) and have more ideas. I was never able to find a satisfactory workflow for level building (DAME was closest) so the "game" is really my two screen workspace. The music was created in GarageBand. Graphics in Photoshop. My favorite part of the game is probably the checkpoint strips. "Cross your heart and hope not to die."
With more time I'd craft some levels that introduce each speed trap and slowly ramp up the difficulty. That masher first thing is pretty brutal. I've posted a postmortem on my personal site: http://shauninman.com/archive/2011/05/02/breathing_room_postmortem
This was my first ActionScript project in more than 5 years and my first with AS3. It was also my first time using Flixel. I'm pretty happy with the way it turned out. I implemented a number of different types of speed traps (the only ones missing in the demo are the down vertical and horizontal darts) and have more ideas. I was never able to find a satisfactory workflow for level building (DAME was closest) so the "game" is really my two screen workspace. The music was created in GarageBand. Graphics in Photoshop. My favorite part of the game is probably the checkpoint strips. "Cross your heart and hope not to die."
With more time I'd craft some levels that introduce each speed trap and slowly ramp up the difficulty. That masher first thing is pretty brutal. I've posted a postmortem on my personal site: http://shauninman.com/archive/2011/05/02/breathing_room_postmortem