
Sinkhole
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
I wanted to write more running inner dialog for the game but my brain parts fused after the all-nighter. Play it. Preferably in Firefox 8 (reportedly works fine in other browsers but the graphics might be blurry). Try to figure out how to passively use the different light sources and the impact they have on the barely perceived threats. If you want more info (including spoilers) and a peak at my workflow check out the text doc I also uploaded.
Things I would change. HTML5 may be ready for "real" games but my particular HTML5 framework is not. Wish I had switched to Flixel once I realized the game was running at 4fps on my 1st gen iPad. The game has touch controls but good luck using them at 4fps. Collision detection was quick and dirty (broken in MobileSafari, probably because of a precision bug). Could be more forgiving. Keyboard input is unidirectional with the most recent key canceling simultaneous keypresses.
Things I'm proud of. I used cellular automata to generate levels dynamically and A* path finding to ensure they're solvable before presenting to the player. Check the source for references. Pretty happy with the art too.
Sleep now.
Things I would change. HTML5 may be ready for "real" games but my particular HTML5 framework is not. Wish I had switched to Flixel once I realized the game was running at 4fps on my 1st gen iPad. The game has touch controls but good luck using them at 4fps. Collision detection was quick and dirty (broken in MobileSafari, probably because of a precision bug). Could be more forgiving. Keyboard input is unidirectional with the most recent key canceling simultaneous keypresses.
Things I'm proud of. I used cellular automata to generate levels dynamically and A* path finding to ensure they're solvable before presenting to the player. Check the source for references. Pretty happy with the art too.
Sleep now.