It's Not Easy Being Muammar

It's Not Easy Being Muammar

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.24
community: 1.77
coolness: 0.03
fun: 2.40
graphics: 2.93
humor: 2.89
innovation: 3.17
overall: 2.83
theme: 2.63
Instructions in-game. There are several rules of the game that I think I neglected to mention in the instructions:

- You can rearrange supplies in the middle of bombing, by pressing "Unready". However, moving supplies like this will give them a temporary visibility increase, proportional to the distance moved. Spec Ops have no such movement penalty.

- Rebel sentiment goes up on a hospital bombing only if you had supplies present in the hospital at the time. (This only applies to the first two cities, because after that you're forced to put some supplies in a hospital at all times.)

Tools used: AS3 with FlashPunk, sfxr, GXSCC, Paint.NET, Photoshop, and some public domain music/photographs. I never used FlashDevelop or worked with FlashPunk until this competition started, but I have to say that I like them both. Definitely an improvement over working with Macromedia Flash.

Unlike LD19, where I was pretty much done after 24 hours, for this entry I was doing significant programming up until the last minutes. I guess part of it was because I was still learning FlashPunk, and part of it was because I was a little busy the weekend and had to take some breaks from LD. Overall, I didn't quite accomplish everything that I wanted to, but I think it turned out rather nicely.

Halfway through, I began to have second thoughts about making this game, because it might look like I'm trivializing the Libyan civil war. This game is not intended as a joke or a mockery, but as a serious (albeit light) statement about violence, diplomacy, and power. I admit that it isn't exactly politically correct, and I sincerely apologize if anybody is offended by the subject matter or tone.
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