Ludum Dare #20compo
PSYCHOSOCK
Finished minutes before the deadline. Had fun, but it was hard. Learnt a thing or two about organising my designs though, will be drawing things out on paper a lot more from now on.
Some information about the game:
It's about a man who may or may not be insane, making his way out of a mental hospital with the aid of his sock, Keith. The visual style was chosen both for speed, and to give a distinctive, lighthearted look to the game.
Controls are explained in game, but I will clarify some things here-
You have to mash, not press once, when attacking.
Press Z when in contact to return to the player.
Some information about the game:
It's about a man who may or may not be insane, making his way out of a mental hospital with the aid of his sock, Keith. The visual style was chosen both for speed, and to give a distinctive, lighthearted look to the game.
Controls are explained in game, but I will clarify some things here-
You have to mash, not press once, when attacking.
Press Z when in contact to return to the player.


Comments6
I found that the first key was gone on the second play. On a restart it worked fine and I got to where the three guards are together. I started to strangle one but then one of the other got me.
Quite weird, and the art style is strangely fitting.