Ludum Dare #20compo
QUENGON DUNGEON RELAY
So, the big idea here is that on the top level you can move sideways (through the doors) and hand off 0-3 of your items to another elf (just like you). Or you can descend into the dungeon.
The dungeon is infinitely deep and there are infintely many side-by-side zones. Monsters do respawn but items and gold don't, so once you clear a level it's never worth coming back. Players have separate inventories and HP but have shared time and gold.
I wish there was music and I wish the sound effects worked better. The game seems to go OK but it has very few frills. I'm kind of sad it ended up feeling a little like a Zelda 1 clone (since I like the Dungeon Relay angle). Didn't have time to implement more of the items/monsters I was excited about.
Only source right now... I will try to port to py2exe and py2app when I have access to those platforms.
The dungeon is infinitely deep and there are infintely many side-by-side zones. Monsters do respawn but items and gold don't, so once you clear a level it's never worth coming back. Players have separate inventories and HP but have shared time and gold.
I wish there was music and I wish the sound effects worked better. The game seems to go OK but it has very few frills. I'm kind of sad it ended up feeling a little like a Zelda 1 clone (since I like the Dungeon Relay angle). Didn't have time to implement more of the items/monsters I was excited about.
Only source right now... I will try to port to py2exe and py2app when I have access to those platforms.



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