Red Rover

by d_m
Overall★★★★★★★★★★3.15
Fun★★★★★★★★★★2.75
Innovation★★★★★★★★★★3.05
Theme★★★★★★★★★★2.85
Graphics★★★★★★★★★★3.35
Audio★★★★★★★★★★3.74
Humor★★★★★★★★★★2.63
Community★★★★★★★★★★3.36
Coolness★★★★★★★★★★8%
EDIT: If you tried a Windows build and it failed, please try again. Jiggawatt has generously built (another) version that seems to work for people. (Clearly, I need to get better at using cxfreeze/py2exe.)

Red Rover is an introspective game about a robot on a scientific mission. It is a puzzle game with more than one ending.

You can choose to explore, carry out your mission, or simply contemplate the vast loneliness of being stranded on an alien planet.

* There may be more to the planet than meets the eye! :) Please explore a little bit before deciding to analyze every rock! *

Currently requires Python2.6+ and Pygame. I hope to have an app and an exe built if I can figure out the respective tools.

If you are having trouble grabbing rocks, it helps to imagine the grabber claw in the exact center of the rover. So try to position yourself directly over the middle of the rocks (or where you want to drop the rocks). In retrospect I should have put the claw on the front (or back) to make it visible, but there just wasn't time.

I have put some spoilers online here http://plastic-idolatry.com/ludum/redrover-spoiler.txt in case you find the puzzles hard or want to cut to the chase.

Comments27

d_mauthor22 Aug 2011, 04:14
I have put an updated version which contains icons as well as README fixes.
Pvaiun
Pvaiun22 Aug 2011, 17:58
Sorry can't play :( I'm on windows.
kevglass
kevglass22 Aug 2011, 19:01
Cool implementation not sure if you'd finished or not?
ratking
ratking22 Aug 2011, 20:07
Give me windows version please. :)
d_mauthor23 Aug 2011, 03:53
Jplur, thanks so much for packaging it for me! I don't have Windows so I can't test it but I mirrored the zip on my server and added a download link to it!
d_mauthor23 Aug 2011, 03:54
Kevin, I did have more ideas for the game for sure, but it is complete in the sense that you can play it and finish it, and I think the emotional tone is about what I had hoped.
JohanAR23 Aug 2011, 05:53
I got 3620, but I didn't think there would be anything more to it than picking up rocks, crushing them and listening to the catchy music :) Maybe I should've thought about the theme hehe
N0_Named_Guy23 Aug 2011, 18:16
Had a fun time while picking up the rocks... For science...
jonnopon3000
jonnopon300024 Aug 2011, 14:37
I couldn't run the game even after installing pygame specifically (other pygame games didn't require me to do this), but I still left a rating based on your screen shots and the audio files inside the source. I was as fair as I could be without playing the game.
jonnopon3000
jonnopon300024 Aug 2011, 18:56
After having you (the author) help me run it on Windows, I came back and really really enjoyed the game. It's very charming with the characterisation and the audio is awesome.
Rudy24 Aug 2011, 20:00
Yay, I sacrificed myself for science! The screen scrolls a little too late and the bot turns a little too slow for the screen:bot size ratio. And I'm not sure how it fits with the theme? I like how it leaves tracks. A minimap would have been awesome. Gets a little repetitive, some terrain/item variety would have helped.
TellusE24 Aug 2011, 21:19
I had a bit of bile about the theme I wanted to get rid of first, but in retrospect I saw a really nice interpretation of escaping. Being stuck in a thankless job that will ultimately be your end, and the attempts at fleeing it. Excellent :D

That aside, I dig the technical features. Although simple in its own way, the dirt tracks wheels really come to their own in the graphical aspect - I dig 'em :) Particul

Finally, the music deserves praise. Beautiful harmonics and some nice chilly riffs kept me going through the game without really feeling bored. It kept me going. Imo a real strong point :)
tcstyle25 Aug 2011, 21:28
Great retro look and feel.
Shadow
Shadow26 Aug 2011, 00:24
Lovely entry! Sad thing it was too short. I was enjoying it and was kinda excited to see what was underground, lol.
Cool music by the way.
foobaz26 Aug 2011, 01:54
Great concept! I found both good endings but didn't manage to get the bad one. (The non-linear score also makes it hard to keep track).

There are lots of nice details in this game (sand tracks, monologue,etc).
d_mauthor26 Aug 2011, 03:48
@Rudy: yeah, in retrospect the turning radius is a bit wide for the screen size. I did want to create plateaus, butes and other terrain but didn't really have time.

@Shadow: Yeah, I did have plans for an underground cavern area, but again, time ran out... thanks for your kind words!

@foobaz: I added crushing rocks to try to help people keep track of which ones they'd catalogued. Maybe giving rocks a variable score was a bad idea but I wanted to kind of simulate how a rover won't know exactly what minerals a rock has until it's analyzed. Maybe the score should say 100/3500 or something?
Sos26 Aug 2011, 18:23
Great puzzles! I wouldn't have completed the puzzles without hints tho
summaky
summaky27 Aug 2011, 08:19
I have completed the orange endings (the obvious) and the black ending. However, I didn't feel it to be very entertaining. The idea is solid though.
Martoon
Martoon27 Aug 2011, 13:52
Music is awesome, and I love the visuals, especially the rendering of the persistent tracks. Just fun to drive around.
Chinchilla28 Aug 2011, 14:42
The music is absolutely awesome...
mes
mes29 Aug 2011, 03:05
nice job. i really like the concept of being the lonely rover on an alien planet uncovering mysteries. if you haven't already played it, i recommend checking out looming by gregory weir. as with my game, i wish there was more stuff to do/explore. great music too!
angrygeometry
angrygeometry6 Sep 2011, 17:03
too short!! hope you continue to work on this after the competition! the music was great and it was an interesting concept.
Tom 7
Tom 710 Sep 2011, 16:16
Cute. :) The tracks that my rover left were a great touch, and made it much more pleasant to explore the world since I knew where I had been. Nice music too. I found the blue gem ending!

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