Squaretackular!

by rolfeth
Overall★★★★★★★★★★2.64
Fun★★★★★★★★★★2.14
Innovation★★★★★★★★★★3.36
Theme★★★★★★★★★★2.80
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★1.57
Humor★★★★★★★★★★2.00
Community★★★★★★★★★★2.11
Coolness★★★★★★★★★★5%
So you are going to destroy the alien mothership.. But it's too dangerous to go alone, "here take this guy (player 2) with you". During your walk to the platform you are ambushed by a band of baddies but the only one of you with any offensive skills are you and they are out to get "this guy"(player 2)

KEYS:

Defend player two by jumping on the baddies (wasd + space)

player two can only run (arrow keys)

reset by pressing 'r'

USE:

Windows: execute the run.exe

Linux: execute the run.sh

REQUIREMENTS:

Graphics card that support the point sprite extension.

Windows or linux ( Mac doesn't work)

in linux you need the following libs:

python-numpy

python-scipy

python-pyglet

Good luck!

RANDOM NOTES:

I've only had problems with the Intel graphics chip, could make it work here too, but then I would have to rewrite a lot of stuff..

I think the extension is called "GL_ARB_point_sprite".

I fixed an error causing it to not work with AMD/ATI-cards, which is the "Cant modify varying error".

As to the specific version of python: I have tested it on 2.6 and 2.7. I know that it won't work on python 3.x. On windows you don't need anything, I think.

I think I made it a bit too difficult - the baddies are moving too fast, but this part was made late in the night before the deadline. This is also why there is no messages and stuff - no time.

Also the score system is completely f* *.

I developed it on Linux so it should actually work best there.

Initially the doggie was an enemy but then I figured out that it was too cute so I made it follow the player around.

screenshot

Comments10

mpc1743 May 2011, 15:10
I could not get this to run. Are there more requirements? Perhaps a version of Python?
TellusE3 May 2011, 21:17
Likewise I'm afraid. Here's the output from running the application:

Resetting
Wins: 0

Traceback (most recent call last):
File "run.py", line 138, in <module>
File "main.pyc", line 449, in Update
File "main.pyc", line 72, in reset_game
File "shader.pyc", line 135, in use
File "shader.pyc", line 72, in compile
CompileError: Fragment shader failed to compile with the following errors:
ERROR: 0:8: error(#164) l-value required assign "color" (can't modify a varying)

ERROR: 0:10: error(#164) l-value required assign "color" (can't modify a varying)
ERROR: error(#273) 2 compilation errors. No code generated

Fragment shader failed to compile with the following errors:
ERROR: 0:8: error(#164) l-value required assign "color" (can't modify a varying)

ERROR: 0:10: error(#164) l-value required assign "color" (can't modify a varying)
ERROR: error(#273) 2 compilation errors. No code generated

Can you hint at the generation of video cards that support the gl extension?
Cosr
Cosr4 May 2011, 01:15
I really liked the core player 1 defends a helpless player 2 mechanic. It could be interesting to expand on it; particularly in a way that emphasizes cooperation/coordination.
Toeofdoom
Toeofdoom4 May 2011, 06:28
Interesting idea, though it could use a little more structure (ie - win/lose messages). Also, does the doggie do anything? :P
phaed
phaed4 May 2011, 16:05
Fun concept. Really cute art style. I'm not sure whether jumping on baddies doesn't work, or if I'm just REALLY bad at it... (running linux version)
Dark Acre Jack5 May 2011, 23:32
I appear to lack the technical know-how to get this going. Sorry :(
someone
someone8 May 2011, 17:58
The links are broken
mwest
mwest11 May 2011, 17:41
Nice attempt and interesting graphics! Controlling two characters when they're kinda hard to distinguish is too hard - would've been better if player 2 was the doggie, then it wouldn't be so easy to confuse characters...
matthias_zarzecki12 May 2011, 06:32
that's quite interesting, and I like the minimalist grahics, which somehow still manage to look good.
TellusE19 May 2011, 23:27
There we go. Got a run on it :)

Thumbs up for the graphics - somehow a bastard blend of Atari-inspiration, Rayman/Tonic Trouble-stylization and just plain "art nouveau".

Usually I'm not of this conviction, but I actually think that the mechanics you put together here are fit for single-player gameplay, tasking the player for bi-directional multitasking. Stuff like this (for example the exercise of turning vertical circles at your stomach with one hand and horizontal circles above your head with the other) is usually difficult, but it's doable, and the relative simplicity of the gameplay would make it a plausible venue.

Apart from the likeness between the two characters and the lack of any hud elements this is really solid. Nice :)

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