This is a Unity game, you'll need the browser plug-in to play it. It'll need a reasonably quick PC (video card in particular) to play well, as it's almost all untextured but makes up for it with quite a lot of polygons...
The source .zip contains the complete Unity project (assets, scripts, etc) - if you've got Unity, you should be able to rebuild it in a couple of clicks if you want to play the native PC/Mac build.
Controls - Left/Right/Up. Tap+Hold up when airborne to grapple, if a grapple point is in range. Use left/Right to swing when grappling.
It's a fairly short one again - only 5 small levels, but I'm quite happy with the end result, as I'm fairly new to Unity, so considering that, this was quite a succesfull little project :)
Very nice use of 3D visuals for 2D gameplay. The game looks great and controls really well. A bit hard, though. Maybe you could not reset the gems after dying?
Great Job. Favorite Submission I've rated so far, from the sharp graphics to the tight control. Played through the first three levels, and interesting to see if/how the challenges might evolve. Again, very nice job.
Impressive graphics as usual. The game is neat and rock hard :) The somewhat floaty jump controls make me hit the spikes too easily (level 4, argghhh!)
Not bad at all, good graphics and working gameplay. The controls felt a bit weird though, particularly air control wasn't very natural at least to me. Also, it might have fit the game better if the spikes weren't instant death, but you'd have a few hitpoints to spare. Now it's very frustrating if you die near the end of a long level.
The graphics are great for 48h and just plain good in general. The gameplay during the grapling is good however, it gets a bit clunky when you are just platforming.. especially noticeable during the first stage and the beginning of the fourth stage.. overall it is really cool, just needs some fine tuning to the platforming movement cause it is a bit too fast and too sudden.. it is hard to make percise jumps.
Ah, I thought this would be pretty dull until the third level. Jumping and walking isn't particularly smooth, but the grapple is wonderful. Somehow it just works better than expected and allows these amazing aerobatics. Swinging back and forth and around, catching a nearby node below you and using that to change direction. Very cool. I sometimes fumbled a bit when the movement got unpredictable though, and ended up holding the button without grappling. I guess I tapped once too many. Happened a few times.
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Please make a whooshy-air noise for when you're moving fast so I can stop making it myself while I'm playing. :D
The somewhat floaty jump controls make me hit the spikes too easily (level 4, argghhh!)
It is however quite possible to play yourself into a dead end by needing to pickup all pickups.
Love the style on this one, very pretty.
I would decrease the respawn time to maybe 1 or even .5 seconds, just to keep the player in the game. Other than that, flawless execution!