I don't really get why he is collecting buckets of bricks and streetlight. It's a bit too dark to doge black walls. Works fine in Chrome except for the audio.
A little bit uninintuitve at first, took a few deaths to learn but quite good once I did, and it looked nice. I gained bricks much faster then I lost them though, might have been cool if I had to lose bricks to get past certain areas or some such.
It's definitely innovative. I get that the bricks are health but never figured out how the light helps. The graphics are too dark and the black walls are very hard to make out.
Apparently nobody can scroll down and read instructions, though it would be nice if those had been included in the game itself instead of underneath it. It seems nobody looks down there, which is good to know.
I did't find it particularly difficult or confusing at all, though. Was a bit sad it was over so quickly, would love to see this expanded on down the line. c:
Well that was all a bit surreal. Some nice work on the graphics, although the flickering was a bit unsightly and the dark areas didn't really scream "obstacle" until I was looking for it.
I liked playing that, the music could have been fuller (not louder/more busy but just more fleshed out); the graphics were nice and controls were comfortable. I would have added some more variety to the level, different powerups to get, maybe some sort of dodge mechanic - just something to give it more depth. Overall that was enjoyable!
Comments13
It's a bit too dark to doge black walls. Works fine in Chrome except for the audio.
I did't find it particularly difficult or confusing at all, though. Was a bit sad it was over so quickly, would love to see this expanded on down the line. c:
Great effort, though!