
Escape! Data Entry Sentry
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Your job as Data Entry Sentry is to escape any gremlins hiding amongst the chunks of incoming data. Just tap (or click if you don't have an iPad) any chunk of data to escape/unescape it.
Progress to the next level by filling the buffers (the blue columns at the bottom) without allowing any one column to overflow. The Overflow warning will change color as you get closer and closer to a buffer overflow. Tap the warning to clear out some room at the bottom of the buffer.
Meet the Chunks:
- Norm, the sleepy gray guy. He's good people. I mean, data. If you escape Norm he'll burst before he even hits the buffer.
- Chubbly, the rotund greeny. He's cheerful enough but if you don't escape him he'll take up three times as much space as Norm in the buffer.
- Chomply, the toothy ill-tempered Chunk. Left unescaped he'll chew up all the data between him and the next Chomply Chunk. Best escape him posthaste.
I'm really pleased with how this turned out. The first couple of hours this weekend were spent writing the clunky little JavaScript/canvas framework (view source on the game to see). Then I just started programming. With ugly colored rects. Just trying to get a grasp on the game logic and data structures. This morning I got up and designed the sprites and board. Then around noon I essentially rewrote the entire game to use the new assets. I'd love to do some 8-bit sound effects and chiptunes but I'm out of time (and HTML5 audio isn't there yet).
Progress to the next level by filling the buffers (the blue columns at the bottom) without allowing any one column to overflow. The Overflow warning will change color as you get closer and closer to a buffer overflow. Tap the warning to clear out some room at the bottom of the buffer.
Meet the Chunks:
- Norm, the sleepy gray guy. He's good people. I mean, data. If you escape Norm he'll burst before he even hits the buffer.
- Chubbly, the rotund greeny. He's cheerful enough but if you don't escape him he'll take up three times as much space as Norm in the buffer.
- Chomply, the toothy ill-tempered Chunk. Left unescaped he'll chew up all the data between him and the next Chomply Chunk. Best escape him posthaste.
I'm really pleased with how this turned out. The first couple of hours this weekend were spent writing the clunky little JavaScript/canvas framework (view source on the game to see). Then I just started programming. With ugly colored rects. Just trying to get a grasp on the game logic and data structures. This morning I got up and designed the sprites and board. Then around noon I essentially rewrote the entire game to use the new assets. I'd love to do some 8-bit sound effects and chiptunes but I'm out of time (and HTML5 audio isn't there yet).