
HMS Lance
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
XNA 4.0
Sound is quiet, please crank it up.
I built this game at 1440 by 900 and I think its crashing when run on a smaller resolution (any larger resolution should be fine). I might try compressing all the game textures and source code to work at a much smaller resolution. If anybody has any problems or has any suggestions please post in the comments!
Post Mortem:
I had something like 9 story screens and 1 game screen planed and after building the game and 4 screens I got so bored of drawing.
Next time less art and more game.
I was only able to commit 14 hours and I was still able to make an alright game, supper happy with my scoping not getting out of hand as I am usually really bad with that.
I know the musket shot stuff doesn't really make sense, I should have taken it out and used more rocks and cannon balls.
I was planning on doing a couple more but different little games and could have fit 1 more in if i had not done as much art.
The sound and the images don't sync up in the intro movie, I should have cut the audio into parts to match the images and then synked them individually.
1440 x 900 was a good resolution to work in, except people with smaller resolutions cant play the game. Next time I'm going to look at how to build a game that can expand to full screen.
NextTime:
Less art.
Get a phsics engine before hand! (I rolled my own which took up about 2 hours of my time and leaves something to be desired with collision.)
Be smarter with the resolution.
Sound is quiet, please crank it up.
I built this game at 1440 by 900 and I think its crashing when run on a smaller resolution (any larger resolution should be fine). I might try compressing all the game textures and source code to work at a much smaller resolution. If anybody has any problems or has any suggestions please post in the comments!
Post Mortem:
I had something like 9 story screens and 1 game screen planed and after building the game and 4 screens I got so bored of drawing.
Next time less art and more game.
I was only able to commit 14 hours and I was still able to make an alright game, supper happy with my scoping not getting out of hand as I am usually really bad with that.
I know the musket shot stuff doesn't really make sense, I should have taken it out and used more rocks and cannon balls.
I was planning on doing a couple more but different little games and could have fit 1 more in if i had not done as much art.
The sound and the images don't sync up in the intro movie, I should have cut the audio into parts to match the images and then synked them individually.
1440 x 900 was a good resolution to work in, except people with smaller resolutions cant play the game. Next time I'm going to look at how to build a game that can expand to full screen.
NextTime:
Less art.
Get a phsics engine before hand! (I rolled my own which took up about 2 hours of my time and leaves something to be desired with collision.)
Be smarter with the resolution.