The game fits the theme but the game would need some type of scoring system or some rewards for engaging the player. Also, a visual indication of the hitbox of the things you have to drag around would be also a nice feature. Overall, good job! I appreciate the work you put in this game.
Very fun, but it's possible to cheat by holding left click, Right clicking, releasing left click, then left clicking on the goal. The game fits the theme very well! Great work.
I love this type of game because it gets harder everytime so i just keep playing. Well done avoiding the exploit of Right-Clic by restarting the game :p you got me there. Really good overall. Maybe just add a death counter.
This game is good for developing concentration; I noticed that whenever my mind started to drift, I would wander too close to a wall and end up back at the starting point. Completing a level was fun because I was curious to see what the next level would look like.
I'd recommend the hit box of the player sprite being the actual size of the sprite. I'm guessing it's registering a hit when the center of the sprite hits the wall? Or maybe just the mouse's position? Feels a bit off when seeing the sprite clipping into the wall.
Cool game ^^ An auto generated maze in sort of x) And I agree with you, that is better that this is when the mouse touch a wall that we loose, other wise, it could be impossible to play.
I like the way the fragments crystallise to form a coherent maze, and the fact that there were multiple objects to be brought to their places of belonging.
@vekstr I bet a keyboard version would work well, in the mouse version if you go slow it's easy so the keyboard version would sorta have the same slow easy / fast dangerous challenge.
Game fits the theme well. I personally found it to be extremely frustrating. I get some people like that in their games, so fair enough. Graphically fits with the sounds.
Very good game. i suggest yo to implement a little check about ebject and enemy spawn. be sure that they no spawn under the player that can't avoid them
Great! It has a sense of "rougelike" - the random levels are interesting and challenging! Mouse control makes it difficult but that is the point. Nice job!
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I'd recommend the hit box of the player sprite being the actual size of the sprite. I'm guessing it's registering a hit when the center of the sprite hits the wall? Or maybe just the mouse's position? Feels a bit off when seeing the sprite clipping into the wall.
Keep coding :)