You are a sentient water particle, and you need to collect other water particles so you can ESCAPE from your "Prison of Air". Use the mouse to move, touch water particles to collect. After beating the game, you can use your browser refresh button to start again!
So, at the start of this compo, one of my good friends wanted to team up. As I normally submit little games that I make in my own "engine" with very few tools to work with, I needed some form of middleware to handle assets.
Initially, we went with Cryengine3, but currently, you can't log in with the same developer account and all level files are encrypted to the login.
After learning that, we switched to Unity. Neither of use had used Unity before so there was a lot of learning involved; I spent about equal time making this game as I did looking up documentation and going through tutorials. Still, we managed to make a little game and hope to make a bigger one next time!
Code/Script/Final Deployment/Crappy Particle Shower at End by Max Maroe (Drakfyre) Particles/Music/Sound/Game Design by Justin Moravetz Rain sound effect found here: http://www.freesound.org/samplesViewSingle.php?id=118514 Special Thanks to MasterHyjinx for hosting TWO days of barbecue for the event!
EDIT: Added ports to Windows and Mac; I have not tested the Windows port but will later; let me know if it gives anyone any trouble. Source is available as well; includes all assets and Unity files and stuff.
Yeah, it needed more progression and more love; as I said, spent a good deal of time just getting the ropes; I downloaded Unity at about 10PM PST on Friday and had never used it before. Thanks for playing, and I'll pass along your praise of the music!
Would have been nice to see some sub goals thrown in there (special limited raindrops or something). By the end i felt like a OCD predator, trying to clear chase and kill all the raindrops.
Music very nice, fitting to the atmosphere, yet the game kind of lacks enemies. Or just a clock. Something to make you collect those drops. That would have changed a lot.
I really like the way this looks, sounds and feels. There was wasn't really any gameplay, though, and the tie-in to the theme was a bit of a stretch (but that's balanced by kudos for doing something original and different with the theme, which is always something I like to see).
Considering you had to switch to a completely unfamiliar platform partway through, though, this was some nice work, and playing it did feel good. I'd just like to see it expanded into a little more of a game.
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Apart from that, solid entry.
Considering you had to switch to a completely unfamiliar platform partway through, though, this was some nice work, and playing it did feel good. I'd just like to see it expanded into a little more of a game.