I wouldn't exactly call this game fun, but please read along with the story and see where I was going with this. If I had more time I think this could have been quite a well done game. Also this is my second Ludum Dare, and also my second Ludum Dare without using a pre-built physics engine. I feel that if I didn't spend all my time on the physics, I could have worked more on the animations and the combat.
I don't think there's much to say about this - it's clearly far from a full game and that is the reasoning behind my ratings. The sprites are reasonable, but the lack of animation lets it down a lot.
I agree Jay, I totally ran out of time, and while I still think its a good story, it needs better sounds and animations, as well as interesting combat. Also I think it would take me a full weekend just to do walking animations for all the sprites, perhaps I will practice them before the next ludum dare (or stick to drawing space ships).
Well, looking at your time lapse, you did spend a lot of time on the sprites... maybe you should leave those for last, and start with simple shapes as character... a good game with squares is better than an incomplete game with nice sprites :-)
Comments5