
Alone in Translation
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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An experiment in text entry and story telling... in an action game.
We proved a whole bunch with this -- primarily that it's impossible to use typing input as the primary mechanism to a game that involves reading text as the primary output/reward mechanism.
Going to write up a post mortem on the finer points of that later in the week at http://www.36peas.com -- but suffice to say that while this didn't turn out as we thought it might, we figured out all kinds of interesting things along the way.
We used the the 2.0 beta of Cocos2d Mac, and the Component Architecture we've published previously here: http://www.36peas.com/blog/2011/9/15/lightweight-component-architectures-and-object-composition-i.html
We proved a whole bunch with this -- primarily that it's impossible to use typing input as the primary mechanism to a game that involves reading text as the primary output/reward mechanism.
Going to write up a post mortem on the finer points of that later in the week at http://www.36peas.com -- but suffice to say that while this didn't turn out as we thought it might, we figured out all kinds of interesting things along the way.
We used the the 2.0 beta of Cocos2d Mac, and the Component Architecture we've published previously here: http://www.36peas.com/blog/2011/9/15/lightweight-component-architectures-and-object-composition-i.html