Alone in Translation

Graphics★★★★★★★★★★3.00
An experiment in text entry and story telling... in an action game.

We proved a whole bunch with this -- primarily that it's impossible to use typing input as the primary mechanism to a game that involves reading text as the primary output/reward mechanism.

Going to write up a post mortem on the finer points of that later in the week at http://www.36peas.com -- but suffice to say that while this didn't turn out as we thought it might, we figured out all kinds of interesting things along the way.

We used the the 2.0 beta of Cocos2d Mac, and the Component Architecture we've published previously here: http://www.36peas.com/blog/2011/9/15/lightweight-component-architectures-and-object-composition-i.html

Comments11

Cell20 Dec 2011, 15:05
Cool, but a bit hard to know what to do.
iforce2d22 Dec 2011, 17:25
Interesting. I was surprised at how long I played it for :) I think the audio was a major component.
Shigor
Shigor23 Dec 2011, 19:56
So.... cocos2d means no win version, right? (not sure where I put my mac mini after packing)
kumber
kumber23 Dec 2011, 20:11
Couldn't play... I got only Windows and Linux as OS :(
Aaron25 Dec 2011, 01:13
Perhaps a video for those of us on Windows? :)
angrygeometry
angrygeometry26 Dec 2011, 19:24
a gameplay vid would be cool if possible!
brus46
brus4629 Dec 2011, 08:49
Can't vote since I don't have a mac.. a video should do the work.
bentosmile
bentosmile31 Dec 2011, 14:04
Aw :( shame there's no Windows option. :(
jeffz2 Jan 2012, 13:16
no windows and no gameplay video...
Dietrich Epp7 Jan 2012, 08:52
:-( No Universal binary, doesn't run on PowerPC.
lorancou
lorancou7 Jan 2012, 10:49
No Mac at hand to play and rate this.

Other games by @garethjenkins_archived

Found a bug?
Tell us on Discord