It's Space

Overall★★★★★★★★★★2.93
Fun★★★★★★★★★★2.90
Innovation★★★★★★★★★★2.63
Theme★★★★★★★★★★1.90
Graphics★★★★★★★★★★2.76
Audio★★★★★★★★★★2.26
Humor★★★★★★★★★★1.21
Mood★★★★★★★★★★2.32
Community★★★★★★★★★★2.50
Coolness★★★★★★★★★★37%
First 'done' game ever. Was going to do a bit more, but burnt my hand making coffee
Tools: Unity3D, Wings3D, SFXR, Photoshop
Kitten: Present
Sleep gotten: 8 hours total
Coffees: About six

Comments15

athanazio
athanazio18 Dec 2011, 22:21
very cool game play the enemy ships looks like snakes :P
helloserve
helloserve19 Dec 2011, 09:24
Great game. Sort of like an updated space invaders.
Quimby19 Dec 2011, 09:37
Nice work, mate; I love Unity for making games like this doable in such a very small window of time.
I sucked pretty bad at this game, so I didn't get very far at all, but I did like look of the enemies.
Was it just me, or did holding back to retreat not work?
Anyway, good luck with the comp. :)
cobhc620 Dec 2011, 21:45
Nice concept. I really felt alone! A bit too much maybe...
EatThePathauthor21 Dec 2011, 00:28
@Quimby: You have to hold back down for a bit before all your existing velocity is killed and you start going backwards.
Aaron21 Dec 2011, 03:22
I'm impressed at your efforts. Your choice of sfx detracted from the loneliness of space, I think, but everything else was pretty cool. Wasn't quite sure what I was suppose to do so I just killed aliens, and I think that was a pretty clever play on the idea of loneliness: boring at the beginning, too hectic whenever you found other entities.
matthias_zarzecki21 Dec 2011, 07:30
Interesting little shooter. has quite some potential.
Jeck
Jeck21 Dec 2011, 23:29
Nicely done little space shooter. Good perspective for gameplay, though ships are a little far. Also was confused by front-facing guns not rotating with the turret, until I figured out what they were.
Dark Acre Jack22 Dec 2011, 04:30
This game would be awesome if there was colonization of planets, ship customization, and intergalactic diplomacy.

But yeah, great effort. A score counter for blasting the baddies would have been welcome.
jeffz24 Dec 2011, 21:35
could you explain how your game matches the theme?
EatThePathauthor25 Dec 2011, 01:05
Jeffz asked to explain how the game matches the theme. This is a fair question.

The glib answer: Well you don't have any friends in the game, do you?

The frank answer: Not as well as I'd like. My full plan involves the relatively small player exploring grand and extensive ruins of a fallen civilization, and attempting to piece together what resources and answers they can from it, while being hounded by uncommunicative hostile forces all the way. Done properly I think this could evoke a very strong atmosphere and match the theme well. Only the barest beginnings of these elements made it into the competition's deadline. I like those beginnings, and I'm building on them in a post-dare version, but I will openly admit the dare version isn't the most thematically strong game in the compo
tcstyle25 Dec 2011, 21:46
Quite unforgiving. I like this kind of concept for a space game.
summaky
summaky26 Dec 2011, 14:07
The theme falls a little show in this game, but interesting nonetheless. It was a bit hard for me thought. The enemies looked a bit like dragons :-)
Winterblood
Winterblood29 Dec 2011, 13:39
Nicely polished, like the idea of a free turret as well as the forward guns, but it made for a somewhat schizophrenic play experience. Shooting other ships felt like it could have been much more fun with some control tweaks...
Pierrec29 Dec 2011, 14:53
The gameplay feels great! Didn't see the them through.

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