It's Space
Overall★★★★★★★★★★2.93
Fun★★★★★★★★★★2.90
Innovation★★★★★★★★★★2.63
Theme★★★★★★★★★★1.90
Graphics★★★★★★★★★★2.76
Audio★★★★★★★★★★2.26
Humor★★★★★★★★★★1.21
Mood★★★★★★★★★★2.32
Community★★★★★★★★★★2.50
Coolness★★★★★★★★★★37%
First 'done' game ever. Was going to do a bit more, but burnt my hand making coffee
Tools: Unity3D, Wings3D, SFXR, Photoshop
Kitten: Present
Sleep gotten: 8 hours total
Coffees: About six
Comments15
I sucked pretty bad at this game, so I didn't get very far at all, but I did like look of the enemies.
Was it just me, or did holding back to retreat not work?
Anyway, good luck with the comp. :)
But yeah, great effort. A score counter for blasting the baddies would have been welcome.
The glib answer: Well you don't have any friends in the game, do you?
The frank answer: Not as well as I'd like. My full plan involves the relatively small player exploring grand and extensive ruins of a fallen civilization, and attempting to piece together what resources and answers they can from it, while being hounded by uncommunicative hostile forces all the way. Done properly I think this could evoke a very strong atmosphere and match the theme well. Only the barest beginnings of these elements made it into the competition's deadline. I like those beginnings, and I'm building on them in a post-dare version, but I will openly admit the dare version isn't the most thematically strong game in the compo