
Made With Meat
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
With limited space and limited storage capacity, you must build yourself up to survive as long as possible. How long can you last?
Big thanks to Icefox for hanging out with me during development and helping me brainstorm. Check out his compo game too. Thanks also to anyone who tuned into the development livestream.
I think there's joy in fumbling through an unfamiliar game, and have seen people do that successfully with MWM and have fun.
You start with a handfull of organs (structures or buildings, in more traditional terms) that collect resources for you, and one central brain that you must keep alive to survive.
Organs cost water, minerals, and energy. Build them by clicking the buttons along the side, then mousing over an open area and hitting space to place. The display in the top center will show you the costs of the selected organ.
Minerals come from putting roots in soil, water primairly is collected in falling drops, and energy is produced by special organs.
You have a limited ability to store resources, which can be expanded with special organs.
Yellow/green 'pollen' falls from the sky in ever-growing waves to damage your organs, you must defend, rebuild, and heal from the damage to survive.
There's a bug I've observed but not identified with placement where it sometimes will not allow you to place organs that you should be able to. Sorry about that.
Engine: Unity 2018
Tools: Audacity, Krita
POST DEADLINE NOTES: Ported to OSX and WebGL. Adjusted resolution scaling to work better on smaller screens.
WebGL build is playable at default resolution but may be better full screened.
Big thanks to Icefox for hanging out with me during development and helping me brainstorm. Check out his compo game too. Thanks also to anyone who tuned into the development livestream.
Instructions
I think there's joy in fumbling through an unfamiliar game, and have seen people do that successfully with MWM and have fun.
You start with a handfull of organs (structures or buildings, in more traditional terms) that collect resources for you, and one central brain that you must keep alive to survive.
Organs cost water, minerals, and energy. Build them by clicking the buttons along the side, then mousing over an open area and hitting space to place. The display in the top center will show you the costs of the selected organ.
Minerals come from putting roots in soil, water primairly is collected in falling drops, and energy is produced by special organs.
You have a limited ability to store resources, which can be expanded with special organs.
Yellow/green 'pollen' falls from the sky in ever-growing waves to damage your organs, you must defend, rebuild, and heal from the damage to survive.
There's a bug I've observed but not identified with placement where it sometimes will not allow you to place organs that you should be able to. Sorry about that.
Engine: Unity 2018
Tools: Audacity, Krita
POST DEADLINE NOTES: Ported to OSX and WebGL. Adjusted resolution scaling to work better on smaller screens.
WebGL build is playable at default resolution but may be better full screened.