"Journey to Polygonia" is the story of a lone triangle, Geometri, whom, when stranded in Dodecaen territory, must bravely journey home to his friends, Spheri and Quadra. During his journey home, he must avoid the dangerous minions of the tyrant King Dodeca, the Vertizez. Along the way, Geometri must steal the dimensional shadow crystals to sap Dodeca of his power, end the tyrant's reign, and restore Quadra, the true heir, to the throne.
Note: Didn't finish building any levels beyond the Hexagian Caves.
AUDIO STOPS AFTER 10 MINUTES DUE TO HTML5 LIMITATIONS. Sorry.
+props for not flash or unity in web. A few points of disinterest for me were the physics, they feel really floatey and slidey. Maybe it was the 2 or 3 days of super meat boy, I dunno. The enemies also feel rather shallow, like the whole level is just goombas. The last point is getting killed had almost no distinction from bouncing off of an enemy.
I do like the artwork, simple as it may be. The font is awesome, and the level gives off a vibe of "where am I?"
This was a really neat, relaxing play. Very Zen as an experience. I liked the music a lot.
I felt like I had the most fun when I just barreled through levels without stopping or looking when I was going.
Sometimes the collision detection near the edges of floors seemed a little glitchy. Like if I stomped down on one of the "falling" floors I'd sometimes drop through it briefly, and more than once the "exiting level" animation had me sliding through a floor or through a wall. Also when I reached what I think was the end of the game, the entire game area just disappeared and all I could see was the page background as if the game weren't being displayed at all. The audio continued. Is this correct or a bug?
This is a really great use of HTML5. I love the "maps" in the source code.
The engine is indeed quite glitchy, and the presentation doesn't quite grasp the theme. I really like that you can stomp enemies while dying, it's a neat touch! Also what is there is mostly quite solid.
Quite fun, I kinda like it but the controls feel a little awkward and the sound is annoying. I can't get very far because I keep sliding off the edge of platforms :/
This was fun, the scrolling was silky smooth and the hit detection was spot on. If only the physics... blah blah blah... because I was enjoying it until I had to rage quit in just the 3rd level... Still, I gave this fairly high marks as it is very well made and a lot of fun when you get on a streak of not dying every 20 seconds. :)
i liked the slide physics, just charging through levels was a lot of fun. the physics and collisions obviously need some polish i guess but who cares, you have a cool little atmospheric game here and i also respect your use of geometry. nice entry
Movement feels good, but there's no incentive to collect all the dark crystals and after a while and started running as fast as I could to the right, until the game bugged out when an enemy fell on top of me while riding an elevator. The music was moody, but I saw no visual connection. What are the enemies supposed to be?
Deceleration is too slow, it makes dodging the... square things kind of hard. Neat trick with the slowly-falling-blocks in the second level, though. I liked how you still felt the urgency of falling blocks, but the actual danger was less.
decently made, music makes me want to punch my speakers after about 2-3 minutes of gameplay though. Also it's more than possible to run audio past 10 minutes in html5, when testing my html5 audio library it was able to run overnight without issue, the issue is you're trying to use the audio element without any code ties so it hits the browser default cutoff, which in your case is 10 minutes. you need to attach functions to the audio element to detect start/stop and make it loop smoothly (you can actually get rid of the cut between looping)
The idea is cute, though :)