I lived 820 days :D. I love jumping and the game is really cool. Maybe some things you could add are obstacles or something like that. The theme is awesome, good choice!.
I liked it. A creative feedback though is that the music felt out of theme with the game play. The game is fast the music is slow... But over all nice game:)
This is a cute little game, I especially liked the sad-sounding music. I could see leveling up being worked into this (with stuff like higher jumps). A little more variety would be cool (enemies? powerups?), but this is a great start, especially for 5 hours of work.
lol, 78 days and then 105- i think it's finally about time i took a BREAK. ;-)
I see what you're saying! Similar backdrop and theme definitely; I wanted to include music but ran out of time and would have needed to be self-generated for the 48hr compo. Very soothing choice. Good stuff!
A little unfinished as is but a solid entry for short dev time. Keep adding to it. There are a zillion runners out there. See if you can add one new thing to the genre.
I lived 421! I think that's pretty good. Well anyways I do think you did a good job on the minimalism part, there's barely any elements/controls/story/graphics to the game. I like the player sprite and animation although I thought it was a bit too choppy. Also the graphics for the platforms were a bit too thin and hard to see against the contrast of the background. Other than that, keep up the good work, and with some extra touchings and additions this game could be real fun!
- BIT.TRIP RUNNER: an influence? Never played it myself, but the character and setting seems very similar. - Platforms are very skinny. - What is going on with this run animation! This lad is spastic! - If I fall next to a very nearby platform, the character just shifts up to it. - Second game I've played with solo piano. MacLeod.. Ah, this is a Jam entry. - I like the controls in this. It does exactly what I want it to.
- Minimum days lived: 7. - Maximum days lived: 468.
Things I would change:
- Make the platforms thicker. - Fix up that run animation. Character is on steroids or something.
Not the most original, some issues with the collision detection, but it kept me trying until I got to 680 days :-P (and I liked the music, it helped to build the mood/message)
I played a few times and got up to 362. I don't think the music fit the game very well, and it was very quiet (at least for me). I really like games like this, so I enjoyed playing your game. The animations looked a bit wacky, but this made the game somewhat funny.
Comments25
I see what you're saying! Similar backdrop and theme definitely; I wanted to include music but ran out of time and would have needed to be self-generated for the 48hr compo. Very soothing choice. Good stuff!
The collision detection is very forgiving and the character avatar is somewhat intriguing. I liked it.
- BIT.TRIP RUNNER: an influence? Never played it myself, but the character and setting seems very similar.
- Platforms are very skinny.
- What is going on with this run animation! This lad is spastic!
- If I fall next to a very nearby platform, the character just shifts up to it.
- Second game I've played with solo piano. MacLeod.. Ah, this is a Jam entry.
- I like the controls in this. It does exactly what I want it to.
- Minimum days lived: 7.
- Maximum days lived: 468.
Things I would change:
- Make the platforms thicker.
- Fix up that run animation. Character is on steroids or something.
(and I liked the music, it helped to build the mood/message)