LeaveMeAlone

Overall★★★★★★★★★★2.38
Fun★★★★★★★★★★2.15
Innovation★★★★★★★★★★2.23
Theme★★★★★★★★★★3.08
Graphics★★★★★★★★★★2.77
Humor★★★★★★★★★★3.00
Mood★★★★★★★★★★1.88
Community★★★★★★★★★★2.00
Coolness★★★★★★★★★★22%
WASD and spacebar to play.
A man tries to get people to leave his party.

Bugged to buggery, but there's a video of a bug free (ish) playthough above.

I created a system that allowed me to have simple, easy to write, dialog trees with dialogue able to vary based on loads of variables.
Then just had an hour and a half left to use it...

Sort of a single house RPG thing.
There's an easter egg!

EDIT: 22nd December - I think I've fixed bugs related to startup. Clicking on LeaveMeAlone.jar should be enough to get the game to run now, thanks for the help.

Comments7

Atomic19 Dec 2011, 16:20
Nice idea, graphics and easter egg. Unfortunately interaction is buggy enough to take away most of the fun.
monkeymad2
monkeymad2author20 Dec 2011, 00:37
If you've run this and it's worked,
can you comment on what system you used? I'm beginning to worry...
Raptor8522 Dec 2011, 02:26
There's a lot of problems trying to execute it, instructions on how to run or a small little one line launcher script would be nice too. (your game requires you setting -Djava.library.path=./ on the command line, i found that in the faqs in lwjgl's site), the full command line I finally had to use to execute was "java -Djava.library.path=./ -jar LeaveMeAlone.jar"

After I got past that, it crashes when loading files, your code is looking for textbox.png but in the art folder you named it TextBox.png, renamed the file to get past this.

Once it was running, the graphics and all were good, but the dialog tended to skip to the end from one keypress, and it was hard to walk around (also, even after people left, there was an invisble wall where they were standing) I tried to get through as much as I could but the bugs just make it impossible to play.
Urfoex22 Dec 2011, 12:42
Thanks to Raptor85 I get this far:

$ java -Djava.library.path=./ -jar LeaveMeAlone.jar
Exception in thread "main" java.lang.UnsatisfiedLinkError: /tmp/LeaveMeAlone/LeaveMeAlone/liblwjgl.so: /tmp/LeaveMeAlone/LeaveMeAlone/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch)
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1928)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1854)
at java.lang.Runtime.loadLibrary0(Runtime.java:845)
at java.lang.System.loadLibrary(System.java:1084)
at org.lwjgl.Sys$1.run(Sys.java:75)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:68)
at org.lwjgl.Sys.loadLibrary(Sys.java:84)
at org.lwjgl.Sys.<clinit>(Sys.java:101)
at org.lwjgl.opengl.Display.<clinit>(Display.java:128)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at LeaveMeAlone.main(LeaveMeAlone.java:235)
monkeymad2
monkeymad2author22 Dec 2011, 21:55
The execution problems SHOULD be gone now, I've changed the code so it now adds the folder to the class path within the startup... Thanks Raptor85.
Urfoex as far as I can tell that's a problem in Slick2D (though I'm happy to be corrected)
caranha
caranha2 Jan 2012, 22:36
I liked the graphics and the text, but couldn't get very far into the game because the fat bastard wouldn't fit in the corridor to the left from the first room. Any reason not to make it a bit bigger?

Well, at least I found the easter egg :-)
monkeymad2
monkeymad2author8 Jan 2012, 01:48
The corridor to the left isn't really a corridor at all, I was going to make the guests leave through it but then that didn't happen. Looked weird when I closed it off though so I left it in...

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