LISA

by miasmir
Overall★★★★★★★★★★2.31
Fun★★★★★★★★★★1.69
Innovation★★★★★★★★★★2.46
Theme★★★★★★★★★★3.46
Graphics★★★★★★★★★★1.42
Audio★★★★★★★★★★1.00
Humor★★★★★★★★★★1.17
Mood★★★★★★★★★★2.42
Community★★★★★★★★★★1.20
This is a short, quiet game of exploration.

You wake up in a strange stone castle with a note from someone named Lisa.

Written in C++ using an outdated version of sfml 2.0.

screenshot

Comments11

helloserve
helloserve19 Dec 2011, 14:02
If there was a way to judge scope, it would get a 5 from me - it's HUGE..
But also very disorienting. The MUD idea with the text is cool, but coupled with the visual it doesn't work. Humans always take visual above imaginative, and in the visual here there's no land marks or anything - I could never remember the route back or forwards..
VDZ
VDZ19 Dec 2011, 14:20
Interesting game, but too short for the minimalistic story to have any impact (I was more interested in what was going on than in actually getting to Lisa). The ending can be reached well before reading the other notes and reads like a standard game over, not an ending, which makes it rather anticlimactic when you play the rest of the game and discover that was the ending. The game did do a good job of making me interested in a place consisting of only white circles.
NiceAlexanderAS20 Dec 2011, 05:08
Super cool game with a super cool idea! :D i really like it!
BlennosoftGames20 Dec 2011, 05:13
Well, the movement controls were not my cup of tea. But the writing in this game was exquisite; I HAD to keep on playing just to read all the notes. It fit the theme perfectly, as well as being one of relatively few games that made me truly care about the characters. Nice work!
caranha
caranha20 Dec 2011, 20:32
I walked and I walked and I walked. And then suddenly I died.

The hexagonal movement idea was nice. The idea of the game was cool too. It would have been better if it there was a non-fullscreen mode, and if there was some way to tell how close you are to dying.
eld
eld20 Dec 2011, 23:01
The size was quite daunting when combined with the art style that made the rooms hard to distinguish from eachother, especially since you jumped around quite a bunch via the entrances, the mood was there though for me.
Hempuli
Hempuli22 Dec 2011, 04:22
Interesting, though I think I'd rather have explored the area without a move limit. The control system was quite a pain in the long run.
SusanTheCat
SusanTheCat4 Jan 2012, 02:49
I disliked the movement system. It nice to be able to go more angles than up/down/left/right, however pressing the button over and over was tedious. I also really liked the font you used for the righting.
-Leo
Canyon4 Jan 2012, 11:12
The game doesn't seem to run for me. I just get a terminal with a flashing cursor. Looks interesting though. I'll check back later to see if there is a solution and rate it then.
SonnyBone
SonnyBone4 Jan 2012, 12:55
I made a mistake by alternating Q W E to move quickly instead of double tapping a single key... I died.
Pierrec7 Jan 2012, 16:55
Big problem for me : On french keybord WASDQE are actually ZQSDAE. Usually, I can press Maj+Alt to switch on Qwerty keyboard, but I doesn't work in your game...So playing was really really hard, not instictive at all, and I had to ragequit. You should think about these (frequent) problems next time.

Although, the game looked nice, and I think I would have liked this innovative controls if they worked.

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