If you're compiling from source you're gonna have a bad time; the version of sfml used is nonstandard and to match it you need a specific compiler version. I used mingw-w64 i686-4.9.2-release-win32-sjlj-rt_v3-rev0.
Nice, a hex-based roguelike. I would have liked a visible grid to be able to gauge distances better when moving. A 'wait' key would also be nice so you don't have to let the zombies get the first hit in those narrow corridors.
Comments4
If you're compiling from source you're gonna have a bad time; the version of sfml used is nonstandard and to match it you need a specific compiler version. I used mingw-w64 i686-4.9.2-release-win32-sjlj-rt_v3-rev0.