The puzzle concept here is very clever, simple but original and sets up a lot of interesting situations. I guess one could say that about basically all of Stephen's games. I liked the smiling/frowning puppies as a way of providing feedback on puzzle progress a lot.
I did have some confusion figuring out how to interact with this one exactly. Part of the problem is on my first playthrough I accidentally triggered the level editor, as a result failed to notice click&drag worked because I was focusing on the editor features, and also having activated the level editor was unable to complete any of the levels. Even once I figured out dragging worked, I didn't realize you could "swap" puppies until near the end.
Nice puzzle mechanic. Took me about 6-7 levels to get to grips with it; I think I got caught up on "a puppy is happy if moving one square won't leave it alone" and forgot that the puppy should also be next to another puppy to start with. I felt it got easier, but also more interesting, once there were all three types of puppy in the puzzles. Good use of writing to provide a bit of interest and context, something I should adopt.
Another great increpare puzzler, more dark increpare humor... unfortunately I didn't submit and can't rate this time. Well done.
Totally off-topic and nerdy... but moving the dogs around Level #14 made me think of semiconductors... "it's not the electrons; it's the holes between them"... sorry :)
Great puzzle mechanic, and the "put the dogs down" part is hilarious. Really solid game, and it ties the theme in perfectly. Sound was minimal, but even that single sound at the start of the levels really fit in.
It was okay, kind of wish there was something I could do about the puppies being put down, like if it depended on how many moves it took to complete a board.
Very clever puzzle :) I'm a real fan of your work : great gameplay, as always.
I've played it til the end, expecting for a trick to actually make puppies adopted. I even tried to hit every single key of my keyboard during the open phase to make something happen... Is there any actual way to have puppies adopted? For spoiler free, you can mail me at ld AT deepnight.net ^^
Very clever puzzle concept, I liked it a lot! I found it intuitive after a few levels, the last few were kind of easy when I got the hang of it. I would have enjoyed a little more challenge.
Funny and depressing at the same time. Nicely dark humour, with a jab of truth. Good puzzles done with only a few simple mechanics.
It's a little tedious having to euthanise each puppy after every level, rather than having a button that put them all down, particularly in the later levels with more puppies. It wasn't so bad once I figured out you could just hold the mouse button and drag over all of them, but that took me a while.
not bad, but the cruelty would have been way more effective had you given the player some method to save some puppies. Having no power or choice just makes it a necessary and boring mechanic. Give me the power to save some puppies however, and not all puppies, and I'd feel more guilty as I have to choose which puppies to put down.
Comments38
The puzzle concept here is very clever, simple but original and sets up a lot of interesting situations. I guess one could say that about basically all of Stephen's games. I liked the smiling/frowning puppies as a way of providing feedback on puzzle progress a lot.
I did have some confusion figuring out how to interact with this one exactly. Part of the problem is on my first playthrough I accidentally triggered the level editor, as a result failed to notice click&drag worked because I was focusing on the editor features, and also having activated the level editor was unable to complete any of the levels. Even once I figured out dragging worked, I didn't realize you could "swap" puppies until near the end.
What's the deal with the #3/swirly block?
the #3 block that isn't used in game is just a movable wall. couldn't find much justification for it.
I like the puzzle-aspect. they're just complicated enough so you can't quite master it, and even if you think there still is room for experimentation.
Totally off-topic and nerdy... but moving the dogs around Level #14 made me think of semiconductors... "it's not the electrons; it's the holes between them"... sorry :)
Great puzzle game.
I've played it til the end, expecting for a trick to actually make puppies adopted. I even tried to hit every single key of my keyboard during the open phase to make something happen... Is there any actual way to have puppies adopted? For spoiler free, you can mail me at ld AT deepnight.net ^^
I found it intuitive after a few levels, the last few were kind of easy when I got the hang of it. I would have enjoyed a little more challenge.
It's a little tedious having to euthanise each puppy after every level, rather than having a button that put them all down, particularly in the later levels with more puppies. It wasn't so bad once I figured out you could just hold the mouse button and drag over all of them, but that took me a while.
Extra community stars awarded for organising CB2 Indies :)