
The Lonesome Pixel
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Controls:
Arrow keys: Movement / Jump
R: Restart level
Escape: Quit game
You are the red pixel.
Feel free to make your own levels; they're just plain old 24 bit bitmaps.
Note: Some users have experienced some difficulties on the bridge level. If you feel that it is too difficult, then replace /resc/maps/main3.bmp with http://whff.tk/download.php?file=3vmi1r5grk
If you are in game, pressing 'R' will reload the map entirely. There's no need to restart.
Update: My friend who is starting in C wanted to write a platformer using the Windows terminal for I/O. Just for kicks I ported it to use the console. The link has been added. (Note, I didn't bother porting over the splash screens, and the controls are ever so slightly more sticky. Don't complain about these things if this is the version that you play!)
Another update: I got a Wii for Christmas and it hasn't taken me long to figure out how to write code for it. I decided to port this over. To run it, you'll need the Homebrew Channel. Enjoy :)
Arrow keys: Movement / Jump
R: Restart level
Escape: Quit game
You are the red pixel.
Feel free to make your own levels; they're just plain old 24 bit bitmaps.
Note: Some users have experienced some difficulties on the bridge level. If you feel that it is too difficult, then replace /resc/maps/main3.bmp with http://whff.tk/download.php?file=3vmi1r5grk
If you are in game, pressing 'R' will reload the map entirely. There's no need to restart.
Update: My friend who is starting in C wanted to write a platformer using the Windows terminal for I/O. Just for kicks I ported it to use the console. The link has been added. (Note, I didn't bother porting over the splash screens, and the controls are ever so slightly more sticky. Don't complain about these things if this is the version that you play!)
Another update: I got a Wii for Christmas and it hasn't taken me long to figure out how to write code for it. I decided to port this over. To run it, you'll need the Homebrew Channel. Enjoy :)