
Lab of Broken Time
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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About the game:
You are a Dr. Pepper chugging mad scientist who just made the worlds first time machine! However, due to calculation mistakes, you accidentally made the machine throw you in to a ten second long loop.
Make use of your ability to retain knowledge through a space-time warp and your time-static crates to make it through your meandering lab.
Due to family issues and poor time management, I was only able to spend about half the time on this that I wanted to. It conforms to all compo rules, except for time.
I only have 3 basic levels done that show off the simple mechanics of the game. I only had an hour to throw them together, so there's not much in terms of brain-bending puzzles. I may extend this in the future though.
There are also some minor issues with inter-object collisions, because I was really pressed for time... and there are a few tiling issues on the edges as well.
Oh well. Hopefully I'll have more time next go-around!
To add: More details about the game itself. I'll probably spend a few more (relaxed) days making a post-compo version that's more in line with my original vision.
Changelog:
Post Compo V1:
- Fixed game breaking bug where game would crash on most machines when changing level
- Fixed game breaking bug where game would sometimes fail to start up
- Added 5 sound effects
Post Compo V2:
- Fixed game breaking bug where game would crash on most machines when obtaining a green pickup
- Fixed many instances of physics goofups
- Added a few new tiles, reworked level 2 to take advantage of the new tiles
You are a Dr. Pepper chugging mad scientist who just made the worlds first time machine! However, due to calculation mistakes, you accidentally made the machine throw you in to a ten second long loop.
Make use of your ability to retain knowledge through a space-time warp and your time-static crates to make it through your meandering lab.
Due to family issues and poor time management, I was only able to spend about half the time on this that I wanted to. It conforms to all compo rules, except for time.
I only have 3 basic levels done that show off the simple mechanics of the game. I only had an hour to throw them together, so there's not much in terms of brain-bending puzzles. I may extend this in the future though.
There are also some minor issues with inter-object collisions, because I was really pressed for time... and there are a few tiling issues on the edges as well.
Oh well. Hopefully I'll have more time next go-around!
To add: More details about the game itself. I'll probably spend a few more (relaxed) days making a post-compo version that's more in line with my original vision.
Changelog:
Post Compo V1:
- Fixed game breaking bug where game would crash on most machines when changing level
- Fixed game breaking bug where game would sometimes fail to start up
- Added 5 sound effects
Post Compo V2:
- Fixed game breaking bug where game would crash on most machines when obtaining a green pickup
- Fixed many instances of physics goofups
- Added a few new tiles, reworked level 2 to take advantage of the new tiles