ZERO2

by kato9
Overall★★★★★★★★★★3.58
Fun★★★★★★★★★★3.07
Innovation★★★★★★★★★★2.71
Theme★★★★★★★★★★3.79
Graphics★★★★★★★★★★4.57
Audio★★★★★★★★★★1.03
Humor★★★★★★★★★★1.36
Mood★★★★★★★★★★3.84
Community★★★★★★★★★★3.71
Coolness★★★★★★★★★★100%
ZERO2. You find yourself in a barren landscape, unsure of where you are or how you got there. Maybe you should have a look around...

This is my second Ludum Dare entry. It's a Myst style point-and-click adventure complete with prerendered graphics and a whole lotta mystery. I am NOT a programmer, so it's fairly straight forward and pretty easy to beat. Still I'm pretty proud of this. There was A LOT more I wanted to do (including sound!), but man, 48 hours really flies by, doesn't it?

Code:
Actionscript 2.0 (Yep, you read that right) in Flash CS5

Graphics:
Cinema 4d, After Effect CS5, Illustrator CS5, Photoshop CS5

Comments31

Tristan19 Dec 2011, 06:11
Nice game.btw is that the end of the game? I wanted more because the story intrigued me. What engine did you use for this? or did you make it yourself? Reminds me of that old IF game by Infocom called "The Lurking Horror".
Shubi19 Dec 2011, 07:04
Nicely done! Music and sound would've done wonders, but it was still a nice little game.
J
J19 Dec 2011, 09:35
I was sad when it finished.
Tyen19 Dec 2011, 10:44
Loved it, nice integration of the videos.
Terra
Terra20 Dec 2011, 05:45
I really liked the graphics :D <3
almozayaf20 Dec 2011, 12:13
I LOVE IT
you must remake i into longer game
lanoiadimuu
lanoiadimuu20 Dec 2011, 18:00
Awesome graphics, too bad it has no sound nor music. I usually don't like adventures, but your game kept me on screen till the end.
tacograveyard
tacograveyard20 Dec 2011, 19:08
A bit of sound and ambient music would really bring this world to life. Would love to see you take this beyond LD and finish it!
Gaeel20 Dec 2011, 19:16
The lack of sound is a horribly painful here, in an otherwise powerful and intriguing experience.
tamat20 Dec 2011, 22:40
Good narration, and great visuals. Maybe it would had been nice to know when you can scroll, sometimes I didnt realize I could scroll.

Congratulations!
madmaw21 Dec 2011, 03:33
Stylish
lordvashi21 Dec 2011, 06:25
I got stuck somewhere and couldn't get back. Also, it was annoying having some things you had to scroll to offscreen because I'd often miss it. Nice visual cues and art though! ^^
Hazard
Hazard21 Dec 2011, 06:32
Very nice. Tense! I would have loved to play more. :) Music and Sound would turn it into an amazing experience. Maybe you should think about continuing to work on it.
23
2321 Dec 2011, 13:26
Like everyone mentioned, lovely graphics, would have liked some sound, seems worth following up on - one thing I'll add, though, is that it could use some more puzzles or more involvement. As it was after maybe the first elevator I just sort of tried to click on everything since the dialog wasn't much ("Huh?") and there wasn't much resistance to moving forward.

Still, a lot of promise!
Dark Acre Jack21 Dec 2011, 20:54
Very impressive visuals, a little weird plotting. The kind of interactivity I hope to have next time.
SeanAtr0n
SeanAtr0n21 Dec 2011, 21:00
Well done, I really like the noise filter over the graphics
Matt Rix22 Dec 2011, 00:57
Great art style, really fun to go through, made me wish it kept going.
Doft
Doft22 Dec 2011, 02:21
Amazing graphics.
Canyon22 Dec 2011, 04:58
Brilliant game, I would pay for a full version. Pre rendering 3d graphics was an amazing choice, because in point and click you don't often expect that it is 3d. And I didn't realise until later that it was pre-rendered. The ending seems more like a cliff hanger, and I hope it is resolved in a later version.

The game itself is impressive, but what is more exciting is the possibility of making this a full game.
As a full game it was great,
as a teaser for a full game it blew me away.
Well done!
SonnyBone
SonnyBone23 Dec 2011, 02:20
BEAUTIFUL RENDERS. Certainly needs some ambient sounds to drive the mood. Yeah 48 hours FLIES.
bach
bach28 Dec 2011, 09:05
Ok. This was awesome! One of my favourite entries in this LD. But yes, this needs music & sound.

Please, polish this up and do a post compo version!! :)
Make A Game
Make A Game28 Dec 2011, 15:13
The graphics are awesome, but there is no music or sound that gameplay experience would improve a lot from that! Great job.
PS- Why AS 2.0?
increpare30 Dec 2011, 15:45
I liked how getting around felt quite smooth.
ncannasse
ncannasse3 Jan 2012, 13:03
nice, but would have been maybe a lot better with ambient music
Ghostik
Ghostik5 Jan 2012, 15:54
Great graphic and mood :)

Thank u for game!!!
SusanTheCat
SusanTheCat5 Jan 2012, 16:05
This game is awesome. Sound would have definitely added to it.

Susan
Erifdex5 Jan 2012, 20:42
Wow... Just wow... Incredible graphics work has obviously been done, which totally captivated me, and drew me into this strange world. Fantastic job! It's been said already, but music, sounds and a proper ending would complete the package. Other than that, it's an awesome point-and-click, that would be a worthy winner.
kosinus
kosinus7 Jan 2012, 00:52
Now I feel stupid for not even giving Myst a single thought when I set out on this compo. It seems so obvious after the fact! A Myst inspired game makes a great choice for the Alone theme.

Though, it takes talent to create Myst-like visuals. Something you clearly have a lot of. Well done, sir!

And thanks for bringing back good old Myst memories. :)
TaintedFork
TaintedFork8 Jan 2012, 17:10
As others have said, the graphics in this game were incredibly great. They had the right amount of style and readability and were a pleasure to behold, something very important to adventure/exploration games like this.

Sound and music would only help this, but I understand how you might have run out of time.
eli
eli8 Jan 2012, 22:19
Excellent entry! The graphics are truly amazing. Even without sound, things like the blood really got to me. Very dramatic lighting. Would love to see where you take this.
Cosr
Cosr9 Jan 2012, 15:30
That was nice. I liked it. A bit of sound, particularly some ambient sound for the environments (maybe not music, not sure music would necessarily work well) would have added a lot the the atmosphere.

I didn't really like having the eye as the default cursor. It meant that it was hard to tell whether something would have a little monologue description or not and so it led to a lot of random clicking on my part.

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