Alienbomb Defender-The Aim is to move Enemy in the bombs,but not even move in the bomb. The blue Figure(s) is/are the Player,and the red is the Enemy. The Player not touch the bomb.If the Player touch a bomb the Level will retry.
Fixed Bugs: Physic collison Bug in Level2. The bombs have now the double height and width.
Took me a while to figure out what was going on. It's not clear what the goal was since both units look identical. But, once you figure out the mechanics, then it's super easy. Maybe too easy. Good job overall. Keep makin' games!
I'm confused a bit. I can play the game, but there doesn't seem to be much too it. I can move blue guys to the sides and up and down with some really strange controls, and make the red guy hit the bomb, but there are some weird things going on.
Nothing is actually centered on the planet if you go up and down, the things just rotate around an arbitrary point that can be moved. In level 1, the ships go through the planet, in 3 onwards, though, your ships get destroyed if you touch the planet, with no penalties, so you can make the red one hit the bomb at your leisure. Level 2, uh... There's some kind of weird 3D physics based collision somehow. I guess it's because you're using unity? I am so confused right now.
I like the idea. You should keep trying some more level designs and try to make it more challenging. Also, I noticed it is possible to crash all of your friendly ships on the planet and still win.
Music is nice. Graphics work, but could be improved. At first is REALLY confusing, even when I won I think I didn't know quite why, lol. Keep working on it! Seems totally cool for a mobile device maybe ;)
Comments35
Nothing is actually centered on the planet if you go up and down, the things just rotate around an arbitrary point that can be moved. In level 1, the ships go through the planet, in 3 onwards, though, your ships get destroyed if you touch the planet, with no penalties, so you can make the red one hit the bomb at your leisure. Level 2, uh... There's some kind of weird 3D physics based collision somehow. I guess it's because you're using unity? I am so confused right now.
I used Unity as well and ended up with a completely different game. That's what a game dev platform is all about: Flexibility! ;)
Bad: Wierd controls