Asteroid Belt

Overall★★★★★★★★★★2.00
Fun★★★★★★★★★★1.78
Innovation★★★★★★★★★★1.78
Theme★★★★★★★★★★1.89
Graphics★★★★★★★★★★2.11
Coolness★★★★★★★★★★17%
You play as a man fed up of living on an asteroid, find your way to the edge
of the asteroid belt, and to a real planet.

I originally had a much grander game in mind, but then I hit some problems and couldn't get it finished in time, so instead I ripped it down to a simple game to get something submitted. Check the about page for more about what I was aiming for.
What was implemented is mainly just commented out and left unused.

Note the builds are untested off my own machines, they should work, but let me know if not.

screenshot

Comments10

Jhelle
Jhelle28 Apr 2012, 12:03
Got a black screen running it :(. Screenshot looks fun though.
caranha
caranha28 Apr 2012, 12:25
Interesting, the idea to navigate the asteroid belt. It took me a while to get used to the "mouse pushes away", and I couldn't quite figure out how to control acceleration, but those obstacles were surmountable.

You need to put a bit more explanation IN the game about what you were supposed to be doing - a small text as the game begin "find your way to the planet", would suffice. As it is right now, I spent quite some time messing with the X asteroid until I figured out it was just for show!
PabloAM
PabloAM28 Apr 2012, 12:45
Not bad, remains me a classic game ;)
Raptor8528 Apr 2012, 12:52
requires unstable dev-branch gcc 4.6 to run due to unstable glibc2.14 dep so can't test, sorry. (i'm on stable 4.5 and a 4.6 upgrade would be pretty dangerous to do on this system right now)
Lattyware
Lattywareauthor28 Apr 2012, 20:58
@caranha: Yeah, I would have had far more if I had gone with my original plan for the game, but unfortunately the physics stuff didn't work out well towards the end, so I had to massively simplify the game - it was originally going to be an RTS-like game where you had to colonise asteroids to build up enough resources to build a spaceship to get to the planet. There was quite a bit of explanation for that, but unfortunately it all had to be scrapped.

@Jhelle: Weird, what platform?

@Raptor85: No worries.
gormio
gormio2 May 2012, 17:59
On Linux 64-bit here. I see the splash screen and then after a while it exits with this:

Traceback (most recent call last):
File "/usr/lib/python2.7/site-packages/cx_Freeze/initscripts/Console.py", line 27, in <module>
File "main.py", line 100, in <module>
File "/usr/lib/python2.7/site-packages/pyglet/app/__init__.py", line 264, in run
File "/usr/lib/python2.7/site-packages/pyglet/app/xlib.py", line 93, in run
File "/usr/lib/python2.7/site-packages/pyglet/app/__init__.py", line 187, in idle
File "/usr/lib/python2.7/site-packages/pyglet/clock.py", line 700, in tick
File "/usr/lib/python2.7/site-packages/pyglet/clock.py", line 303, in tick
File "main.py", line 78, in update
File "main.py", line 65, in scene
File "scenes.py", line 66, in _load
File "scenes.py", line 171, in load
File "entities.py", line 109, in populate
File "entities.py", line 86, in __init__
File "/usr/lib/python2.7/site-packages/pyglet/resource.py", line 492, in image
File "/usr/lib/python2.7/site-packages/pyglet/resource.py", line 437, in _alloc_image
File "/usr/lib/python2.7/site-packages/pyglet/image/__init__.py", line 186, in load
File "/usr/lib/python2.7/site-packages/pyglet/image/codecs/pil.py", line 62, in decode
File "/usr/lib/python2.7/site-packages/PIL/Image.py", line 1676, in transpose
File "/usr/lib/python2.7/site-packages/PIL/ImageFile.py", line 164, in load
File "/usr/lib/python2.7/site-packages/PIL/PngImagePlugin.py", line 381, in load_prepare
File "/usr/lib/python2.7/site-packages/PIL/ImageFile.py", line 231, in load_prepare
File "/usr/lib/python2.7/site-packages/PIL/Image.py", line 37, in __getattr__
ImportError: The _imaging C module is not installed
davidwparker7 May 2012, 18:09
Sorry, I don't have Windows so I can't play.
asfdfdfd7 May 2012, 18:42
Controls a bit hard.
icefox
icefox10 May 2012, 08:57
Cool little game! Great physics. Took me a little while to realize what was going on though; better instructions might help. But hey, rocket pants!

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