
Cube World
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
!! IMPORTANT !!
XNA 4.0 redist:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97
.NET 4.0 web installer:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9CFB2D51-5FF4-4491-B0E5-B386F32C0992
If you are missing either of these, the game will crash.
== About ==
The objective of Cube World is to get off Cube World. To that end you can jump off a cliff (Not productive), or use the Dimensional Door to go to another world.
Each world is relatively tiny (progressively less so), and likely less hospitable than the previous. But hey, it's not a cube!
== How to play ==
Z (or Y) and X rotate the world.
R to restart level
Arrow keys move (Up to jump)
You can push boxes.
Spikes hurt. Lasers are not good for your health.
== BONUS ==
The entity definition and tile set data can be found in the assets folder. Download the Tiled map editor to use.
== Team ==
Programming: Chris Kadar
Art: Timothy Johnson
Audio: Jacob Diaz
XNA 4.0 redist:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97
.NET 4.0 web installer:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9CFB2D51-5FF4-4491-B0E5-B386F32C0992
If you are missing either of these, the game will crash.
== About ==
The objective of Cube World is to get off Cube World. To that end you can jump off a cliff (Not productive), or use the Dimensional Door to go to another world.
Each world is relatively tiny (progressively less so), and likely less hospitable than the previous. But hey, it's not a cube!
== How to play ==
Z (or Y) and X rotate the world.
R to restart level
Arrow keys move (Up to jump)
You can push boxes.
Spikes hurt. Lasers are not good for your health.
== BONUS ==
The entity definition and tile set data can be found in the assets folder. Download the Tiled map editor to use.
== Team ==
Programming: Chris Kadar
Art: Timothy Johnson
Audio: Jacob Diaz