Very cute! The gameplay was simple but effective, just enough to motivate things. The real shine here is the awesome character, lots of fun art (I especially loved seeing all the splash screens as the consoles booted up!), and great writing. The writing was really nice, and the ending is touching. Great submission!
The game loaded instantly, and everything runs quickly and smoothly. The old manuals and computers create the atmosphere of a vintage electronics repair shop. It’s really cool and reminds me a little of Zachtronics games on Steam. It’s very well done.
The one thing I’d wish for is a way to play without reading so much text. On the third evening of working on our Ludum Dare game all day, that much reading is difficult. Highlighting where to click and what to do, at least in the early stages, would help me understand how things work.
Overall, it’s great. I didn’t immediately understand how to desolder a broken component, but I eventually figured it out.
This is really fun. I found the characters and dialog really cute but I feel like there was a bit too much and not enough gameplay. I only say this because I found the gameplay really fun and relaxing and could wait to get back to it. The music was also so chill. I could totally see this being a full game where the devices you're repairing and the damage you're fixing are getting increasingly complex. Great job guys!
FANTASTIC!! This was so much fun!! My only critique is being able to control the volume of the music somehow, or ot have some more sfx - otherwise it was so much fun and so creative!
Great work! Love how this game came out. Gameplay is easy enough to figure out and get a groove on, graphics are very well put together, and nothing overstays its welcome. It works great as a Ludum game especially, since I'm not totally sure how you could expand on it moving forward. It's a really efficiently designed game as-is.
Awesome little game! The characters are cute,i loved how the banter felt natural, the music is boppin, and i can relate with the message.
Some criticism, the gameplay loop has a lot of potential and i wish i saw some more variation here. Also echoing the other comments, the dialogue was long compared to the amount of gameplay.
This one is great. Feels like a real game. Everything looks and works great. I had fun looking up the parts and dragging and dropping capacitors and chips and stuff. The instructions were very clear. This one is a surprise to me. Had a lot of great dialogue too. Fantastic work!
My favourite entry so far. How did you manage to do all the graphics, music, writing, and gameplay in just 72 hours? That’s kinda crazy. I love the music, the vibes, the gameplay... everything feels so smooth.
I checked the Sources tab in the browser, and what a surprise! Not many people use Heaps these days.
@emeraldrat I’m guessing the Metal Gear comparison comes from the layout, with the two portraits and the dialogue underneath. Especially the part where you’re talking to an unknown character.
Very good game, I really enjoyed, the story is a little funny. For the gameplay, I think having a faster way to seeing the docs for the current machine, or a way to click, instead of having to everything press the key, don't get me wrong, that mechanic is pretty cool, but the game is heavily mouse only, and its weird that one part not accepting mouse.
I also think the UI for each piece could use some change, I was always clicking on the black box around it, thinking it would be enough, but no, has to be exactly on the piece. But regardless, it is a pretty impressive and awesome game, I really liked and enjoyed!!
As a fan of these sorts of ancient pieces of technology, I have a great appreciation for this game and I can 100% get behind the sentiment at the end of the game, love it.
Really fun attention to detail across the whole game. I love the different brands of computers, the specialty replacement parts, each computer and company has a culture and legacy that the characters discuss, even down to the logo being different for each computer. There's a real soul to No Replacements.
The game has a nice coat of polish. There's music for the talking scene and repairing scene, fun character portraits, plenty of character dialogue and personality. The only thing I really noticed is that sound effects are pretty sparse, but they are present in the most critical places such as the snipping when replacing parts and successfully turning on the device. At that, I'm not certain what else you could change about the game because as is, it's a great entry.
Tight, concise and as mentioned above, has a real heart to it that I can get behind.
The atmosphere of the vintage shop, filled with old computers and manuals, is perfectly captured. I especially enjoyed the tactile experience of tracking down and carefully placing the right components to fix the damage. Really great job bringing this specialized hobby into a game!
Finished the game! Smooth repairment experience. A bit confused at first, cause for "next" and "previous" you must click on the text to work, but I love the idea. Did not pay much attention on the dialog, cause it is a bit too much compared to actual play time, but the UI style blends in well.
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Really made me so nostalgic *warms up soldering iron*
The one thing I’d wish for is a way to play without reading so much text. On the third evening of working on our Ludum Dare game all day, that much reading is difficult. Highlighting where to click and what to do, at least in the early stages, would help me understand how things work.
Overall, it’s great. I didn’t immediately understand how to desolder a broken component, but I eventually figured it out.
Great job!
Some criticism, the gameplay loop has a lot of potential and i wish i saw some more variation here. Also echoing the other comments, the dialogue was long compared to the amount of gameplay.
I checked the Sources tab in the browser, and what a surprise! Not many people use Heaps these days.
@emeraldrat I’m guessing the Metal Gear comparison comes from the layout, with the two portraits and the dialogue underneath. Especially the part where you’re talking to an unknown character.
I also think the UI for each piece could use some change, I was always clicking on the black box around it, thinking it would be enough, but no, has to be exactly on the piece. But regardless, it is a pretty impressive and awesome game, I really liked and enjoyed!!
Really fun attention to detail across the whole game. I love the different brands of computers, the specialty replacement parts, each computer and company has a culture and legacy that the characters discuss, even down to the logo being different for each computer. There's a real soul to No Replacements.
The game has a nice coat of polish. There's music for the talking scene and repairing scene, fun character portraits, plenty of character dialogue and personality. The only thing I really noticed is that sound effects are pretty sparse, but they are present in the most critical places such as the snipping when replacing parts and successfully turning on the device. At that, I'm not certain what else you could change about the game because as is, it's a great entry.
Tight, concise and as mentioned above, has a real heart to it that I can get behind.