It's a shame you only worked 5 hours on this, there are some interesting concepts at work here! I agree with you, spending some time at the beginning of the compo planning out the design can be extraordinarily helpful.
I'm not sure if I fully understood what was going on, some instructions would have been nice. But for 5 hours of work the idea seems pretty interesting and the game is rather solid!
Very interesting concept. Is there any way to control with keyboard? Is very slow to change the colors with the mouse. But overall I liked the wish, I think you could make a very nice polished puzzle game with this mechanic. Good job.
Looks interesting, but I think I glitched my way through the level by dropping and picking up the blue thing over and over. That was easier than figuring out how the game worked. I hope you will make a post-compo version so we can see what you were aiming for.
Sucks that you had to redo things, but the result is pretty interesting nonetheless. I like the transparency effects that occur when you drop the orbs close to their associated walls.
I like the concept but there isn't nearly enough done with it. As other people have said though, it's good for 5 hours' work, but next time give it more than 5 hours
Really nice idea, but the lack of time really showed. It would have been nice to have clearer instructions as for a while I couldn't figure out what I was doing! Impressive for 5 hours though :)
Didn't quite manage to get to the end of the first level, but I started to understand what was going on... I think. Got stuck in a wall at the end, but for 5 hours it's not bad!
Got to the end though.