
Ludum Dare #23compo
Earf Defender
Save the inhabitants of Earf from the constant barrage of asteroids!
After an experiment gone wrong, the planet Earf has shrunk and it is up to the lone Spaceman (who was on the space station at the time) to rescue the inhabitants from the asteroids. Try not to get hit, and watch out for solar flares from Earf's orbiting star/moon. Collect the inhabitants when they send off a warning alarm from an imminent asteroid collision, and jump to the space station to save them.
Arrow keys to move, x or up to jump, c to punch asteroids, and q or exit to exit to the main menu.
After an experiment gone wrong, the planet Earf has shrunk and it is up to the lone Spaceman (who was on the space station at the time) to rescue the inhabitants from the asteroids. Try not to get hit, and watch out for solar flares from Earf's orbiting star/moon. Collect the inhabitants when they send off a warning alarm from an imminent asteroid collision, and jump to the space station to save them.
Arrow keys to move, x or up to jump, c to punch asteroids, and q or exit to exit to the main menu.
Comments15

oldtopman23 Apr 2012, 23:44
It crashes constantly on Linux x64 with love 0.8.0.

mattchu23 Apr 2012, 23:46
Interesting idea. It wasn't exactly clear -how- you save cities at first, but I figured it out before too long.

cobrajs24 Apr 2012, 00:35
@gutted: Well, it is done in Love2D 0.8.0, which is based on OpenGL, so it would take a rewrite in a different langauge I think :)
@oldtopman: What distro/audio backend do you have? It crashes for me sometimes too (especially once I added the music) and I can't figure out why yet.
@mattchu: I think there was something in the help about that, but I should have included a README with better info :P
@oldtopman: What distro/audio backend do you have? It crashes for me sometimes too (especially once I added the music) and I can't figure out why yet.
@mattchu: I think there was something in the help about that, but I should have included a README with better info :P

cobrajs24 Apr 2012, 01:53
@oldtopman: Ok, I reinvestigated in the code, and the problem was that I calling the function to play the walking sound too often (every loop through), so I guess it was overflowing OpenAL's sound buffer or something. I reuploaded it, and updated my sources. Thanks for helping my squash that bug (mostly convincing me it wasn't just my box :P)!
oldtopman25 Apr 2012, 21:28
Got it to run with the fix. Cool game, though the whole air business is a bit confusing.

HeuGamer26 Apr 2012, 18:15
Nice Game. I like the graphics

Puzzlem00n28 Apr 2012, 01:48
Nice, another love developer! This game is pretty neat, despite being another planet game. It's got some nice mechanics with the city saving thing, too. Nice job!
Shifty1 May 2012, 22:29
OSX version download link doesn't seem to be working

cobrajs4 May 2012, 01:34
Ah, thanks... it seems that the hosting site dropped my file. Maybe I shouldn't have picked a site called FileDropper...

Hume7 May 2012, 22:48
Doh. Hope you get the hosting problem sorted out. @humespeaks on twitter -- I'll come back and rate if you do.
Derek8 May 2012, 17:48
Download is broken =(. Email me your game at [email protected] if you want me to host it for you :P

Hume10 May 2012, 23:18
I really liked the character and the animation. The pixelated globe was cool, and the elliptical orbits worked for me. Kudos for music and homebrew sound effects. "Ow. Ow." Love it.
Like other players, I was a little confused about how to save people, but watching the score I figured it out.
I did have a consistent issue; it would lock up after my guy was hit by around 3 solar flare particles, the game would lock up. This is using the Löve 0.8.0 OSX runtime.
I think I can work around it by just hiding from the solar flares better, so I'll try that. If you will excuse me, ladies and gentlemen, I must punch some asteroids.
Like other players, I was a little confused about how to save people, but watching the score I figured it out.
I did have a consistent issue; it would lock up after my guy was hit by around 3 solar flare particles, the game would lock up. This is using the Löve 0.8.0 OSX runtime.
I think I can work around it by just hiding from the solar flares better, so I'll try that. If you will excuse me, ladies and gentlemen, I must punch some asteroids.

robcozzens11 May 2012, 04:46
I would try it if you had a Web or OSX version.
SmallDeadGuy13 May 2012, 19:01
Pretty fun. Graphics are ok. Quite hard. Music is an obvious generation :P it;s not such a bad game actually






Got a snippit of music while the window opened then hit with a message informing me that my implementation of OpenGL wasn't supported :(
don't suppose you could upload a less pretty version?