Love the mechanic, a really interesting take on the theme. I do wish that the 'walkable' vs 'unwalkable' tiles were a little more clearly different and though you have a reset level button, I wish that the crates couldn't get into an 'unwinnnable' position. Still, I found it quite refreshing and I always love to see games made in Processing ^_^ Cheers!
Thanks for following up with me about the problem running the game; sorry it was a false alarm.
Nice game - I'm surprised it's the first one I've seen in this LD using Processing! The graphical effects really set the mood, and the expanding view really gave a sense of space.
Whoa, super super cool graphics! I dig the creepy font during the garbled hint screens. Great stuff! I confess the mechanic stressed me out a little because you'd be forced to reset often.
Wow... the graphics were genius. I loved the noise effect and the tilted screen. Unfortunately I couldn't pass the stage that apparently had one single glowing box instead of two...
Funny that both of us used processing and the take on the theme was very similar =)
I agree with the others -- visuals are lovely. It's *very* satisfying to complete a level, simply due to the nature of the mechanics. Great stuff.
I have to say that I too did get frustrated occasionally. It would be nice to have an "undo" button -- especially since you can't really see what's going on at the beginning of each level. Just something that puts the game in the state previous to the last move you made would essentially eliminate forced restarts.
You should add music to this -- it already has great atmosphere but music will really push it to the next level.
I'm a few levels in, and I'm totally stuck, the yellow things aren't there, so I assumed I was to do something else, but I reset the level a few times and one of the yellow things was suddenly there... which makes me think a glitch is causing them to be randomly invisible? or did I do something to make it visible? Was very impressed with the mechanics to that point, I love how the game is played at an odd angle =D
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devwil: You are right, I miss music too. It was an issue of bad time-management.
Nice game - I'm surprised it's the first one I've seen in this LD using Processing! The graphical effects really set the mood, and the expanding view really gave a sense of space.
Actually playing was occasionally tedious but that's a consequence of the limited visibility and not much to be done about it.
Captures mood very well.
Funny that both of us used processing and the take on the theme was very similar =)
I have to say that I too did get frustrated occasionally. It would be nice to have an "undo" button -- especially since you can't really see what's going on at the beginning of each level. Just something that puts the game in the state previous to the last move you made would essentially eliminate forced restarts.
You should add music to this -- it already has great atmosphere but music will really push it to the next level.
Was very impressed with the mechanics to that point, I love how the game is played at an odd angle =D