+++ In this hectic arcade shooter, the world is falling apart. +++ Every ten seconds a new environment is generated. +++ Take out as many enemies as possible in every round to get a highscore. +++
NOTE: If the graphics won't display properly, embrace the glitch!
Font won't load on my Snow Leopard OSX. Made me feel like I was playing some kind of extra obtuse Michael Brough game (not a bad thing, but had no idea what was going on, and couldn't see walls or stuff).
Allright. The Windows and Mac ports were broken (my dev-computer is a Linux, so I did'nt notice). I fixed the Windows port today, it should be working properly now. Mac port comes tomorrow, if all goes well.
Alright this is definitely the most stylish game I've played so far, I love the effects! The game is pretty fun, though I got stuck in blocked-in rooms more times than I would have liked. If you continue developing this, maybe add a pathfinding algorithm or something to make sure that all the assets in the randomly generated rooms are accessible :)
Really great. There's a bug (seemingly) where if you die, you can't move on respawn until the next room. However, i really liked everything about the game, really well done!
I really dig the graphics. I like how it is all distorted and weird. I played it on Linux, it was very slow (could be a performance issue on my laptop). I also didn't quite understand what was going on. I was able to locate my character and shoot some enemies. But the movement was a bit weird. On the other side - it fits the story pretty good :)
This game has some really nice atmosphere. The gameplay is addicting as well but the character movement is a bit frustrating... when holding a key and the direction change i think. Shooting close to an enemy is hazard too. Good job so far !
I tend to fall off the screen loads, but this game is really fun and addicting. I included it in my compilation video of LD27 games, if you wanna check it out :) http://www.youtube.com/watch?v=rhxp6zWGaGM
This is probably my favorite game so far. Reminds me of Robotron / Smash TV. Fun to play. Amazing art style. Only critique is that the text is kind of hard to read; you could have made the effect a little more subtle on the text. Great work!!!
Wow dude, your game is so similar to my LD entry that I was genuinely surprised. It's also great, good job. I love the sound and the artstyle, the bit with the jumping/falling outside of the map was awesome.
Check out my game as well, they are really similar (although mine is turn-based and more unbalanced haha).
Had a couple of little bugs: I spawned inside a block once, and I also spawned another time and couldn't move. It's a great little game though, wonderful audio/visual effects (although the pulsating is a bit headache inducing). Nice entry!
The look of this game is really cool, as are the sounds. I didn't see a mac port anywhere so I couldn't try it :(
X
X-0r9 Sep 2013, 22:38
My char was stuck in boxes a lot, sometimes, I was unable to move even in "open" areas =/ Too bad the intro theme is that short, I kinda hoped for a soundtrack^^ You should probably add some sort of epilepsy warning, there's a lot of flashing going on here (which is a good thing, imo).
Really stylish! The game looks a lot like "Wizard of Wor" from '80s. I love graphics, gfx and chiptune music. Controls are hard to manage just like WoW. :)
My biggest complaint was the spawning behavior. Too often when the level changes did I find myself isolated from at least some of the enemies. One time I even spawned inside of a wall and had to wait for a new level. Outside of that, it was a fun arcade shooter.
C:\Games\Temp\LD27\Korrod_Eelfroth_WIN>java -version java version "1.7.0_17" Java(TM) SE Runtime Environment (build 1.7.0_17-b02) Java HotSpot(TM) 64-Bit Server VM (build 23.7-b01, mixed mode)
Doesn’t work here (ArchLinux, 64 bits). The sound works but the graphics are all broken, all I can see is a trail of triangles going to the upper right corner.
Here is my version of Java: $ java -version java version "1.7.0_40" OpenJDK Runtime Environment (IcedTea 2.4.1) (ArchLinux build 7.u40_2.4.1-3-x86_64) OpenJDK 64-Bit Server VM (build 24.0-b50, mixed mode)
And here is the error message on the command line: $ sh "Korrod (64 bit)" OpenGL error 1280 at bot beginDraw(): invalid enumerant OpenGL error 1280 at bot endDraw(): invalid enumerant OpenGL error 1282 at bot endDraw(): invalid operation OpenGL error 1282 at bot beginDraw(): invalid operation X11Util.Display: Shutdown (JVM shutdown: true, open (no close attempt): 1/1, reusable (open, marked uncloseable): 0, pending (open in creation order): 1) X11Util: Open X11 Display Connections: 1 X11Util: Open[0]: NamedX11Display[:0, 0x7fb14433e2f0, refCount 1, unCloseable false]
Comments26
Mac port comes tomorrow, if all goes well.
Sorry for the inconvenience!
Check out my game as well, they are really similar (although mine is turn-based and more unbalanced haha).
You should probably add some sort of epilepsy warning, there's a lot of flashing going on here (which is a good thing, imo).
C:\Games\Temp\LD27\Korrod_Eelfroth_WIN>java -version
java version "1.7.0_17"
Java(TM) SE Runtime Environment (build 1.7.0_17-b02)
Java HotSpot(TM) 64-Bit Server VM (build 23.7-b01, mixed mode)
I ran into the same issue (or is that by design?) with the controls freezing for the level after dying.
Here is my version of Java:
$ java -version
java version "1.7.0_40"
OpenJDK Runtime Environment (IcedTea 2.4.1) (ArchLinux build 7.u40_2.4.1-3-x86_64)
OpenJDK 64-Bit Server VM (build 24.0-b50, mixed mode)
And here is the error message on the command line:
$ sh "Korrod (64 bit)"
OpenGL error 1280 at bot beginDraw(): invalid enumerant
OpenGL error 1280 at bot endDraw(): invalid enumerant
OpenGL error 1282 at bot endDraw(): invalid operation
OpenGL error 1282 at bot beginDraw(): invalid operation
X11Util.Display: Shutdown (JVM shutdown: true, open (no close attempt): 1/1, reusable (open, marked uncloseable): 0, pending (open in creation order): 1)
X11Util: Open X11 Display Connections: 1
X11Util: Open[0]: NamedX11Display[:0, 0x7fb14433e2f0, refCount 1, unCloseable false]