
Glue Galaxy Rescue!
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Take control of Chadley the Astronaut, and glue together planets to divert a meteor from its collision course with a tiny inhabited galaxy! After all, why play a game with one tiny world when you could play a game with two galaxies-worth of tiny worlds? G to grab/release planets and F to use the jetpack. The jetpack gives fast movement speed but runs out quickly when carrying many planets.
I got in about 25 hours on this one, but there are still a few bugs to fix. I had to cut it short for some work on homework, unfortunately, but I'm still happy with the outcome. However, if something inexplicable happens...try releasing and grabbing the planets again, and try not to let planets collide when you aren't holding any of them. There shouldn't be any problems most of the time...
Other tips: The range of Chadley's grab is somewhat finicky, so you may have to line up his hands with a planet in order to grab it. Also, releasing a planet/planet group gives it a bit of angular momentum.
Coded in Javascript/HTML5, with library code from the Video Game Development Club at the University of Minnesota. Audio in GarageBand and SFXR, artwork in GIMP and Paint.
Oh, and the stage is randomly generated, so it's different every time!
I got in about 25 hours on this one, but there are still a few bugs to fix. I had to cut it short for some work on homework, unfortunately, but I'm still happy with the outcome. However, if something inexplicable happens...try releasing and grabbing the planets again, and try not to let planets collide when you aren't holding any of them. There shouldn't be any problems most of the time...
Other tips: The range of Chadley's grab is somewhat finicky, so you may have to line up his hands with a planet in order to grab it. Also, releasing a planet/planet group gives it a bit of angular momentum.
Coded in Javascript/HTML5, with library code from the Video Game Development Club at the University of Minnesota. Audio in GarageBand and SFXR, artwork in GIMP and Paint.
Oh, and the stage is randomly generated, so it's different every time!