I like the idea of your project quite a lot - and it's very clear how it ties in with the theme! The happy microSD was a nice touch I must admit, however it seemed as though the circuit patterns were meant to serve a purpose, yet didn't.
The music was unexpectedly rad. Clean and surprisingly fun given the simplicity. I was a bit surprised that the green lines didn't seem to matter for gameplay at all, but that didn't actually make the game any harder for me to play. Nice work.
Awesome game! You have to move your mouse cursor to get the papers and to avoid the those CPU parts. :P I like the graphics and sounds are just cool. A small setting in a computer system fits the theme well. :D
Very basic gameplay but it was fun enough to replay until I completed it. I appreciate that there's a goal I'm working towards as opposed to just playing until I die.
44.37 fun idea. were the green-wall-looking-tiles supposed to stop movement? I might recommend not spawning enemies near the start / restart buttons. I had one time where I did immediately after starting. You could also make the player immune for a few seconds and count down to give them time to get to safe spot.
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GeraGalvan27 Apr 2012, 06:46
Easy but adictive gameplay ;D! The music was a great fusion on the game Soo fun And the MicroSD faces were lovely 39.28 my best soo far Keep the Good work Sr Beto ;3
I had fun with this, I would change up the background so it looked less like walls though. Maybe less contrast on the background would make it have less depth.
This game is pretty good. I'm not a big fan of mouse-controls, but this game still worked pretty well.
I liked how this game fit the theme, instead of just having a small planet or something.
It's kinda weird when this game ends, 'cause it seems like a game that should be endless and get progressively hard. Still it was kinda fitting was a small game.
Anyways um yeah pretty cool game.
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refreshcreations29 Apr 2012, 09:43
Nice, simple, fun little game, I suffered from the occasional spawn-death which is my only complaint. Really liked the music and the pixelly graphics. Wandered what the green walls were there for, having them as physical barriers would add to the difficulty if it were to become level-based in the future but overall a great, complete LD entry!
Really addictive mini game! At first glance I was confused about what I had to do, or if I had to use the keys. Even if it was a Pacman labyrinth style. But don't worry, turned out more enjoyable than all that :)
Love the music too! Good job!
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matthias_zarzecki30 Apr 2012, 21:34
Nice take on the avoider-genre! Didn't like the music re-starting, it was a nice track I wanted to hear all the way through.
Good stuff. I liked the music. Top! I got 100%, 40 sec - is that right?
It played a bit fast, so the enemies are pretty dull. Maybe when they moved slower, but with some more intelligent pattern it might have been cooler. Also the maze-background didn't have any meaning other than graphics here. Was that on purpose?
I think there's something wrong with my experience -- the mouse was very slow (~1 update per second) and got slower as the game progressed. It was pretty much uncontrollable.
I probably shouldn't rate based on that experience, because I don't see anybody else with the same complaint. Sorry.
Is it just me or does it seem like the circuit board pattern should act as walls? Simply running your mouse around the screen to avoid the randomly moving enemies while picking up files with no collision detection on what appear to be walls just feels odd.
The music is particularly nice though, and the graphics are cute.
Neat, but I'm a bit confused if the walls had a purpose - or if it's one of those unfinished features that you hoped to implement but didn't quite make.
Nice music. It's fun, but gets boring before you get to 100% -- if you incrementally step up the challenge, you could have something pretty decent. One thing I didn't understand is why the background appears to have walls, but everything in the game seems to ignore them.
The engine is there and seems to work perfectly, and it was fun enough as is. But it seemed like the walls were meant to do something. Either way, great work for 48 hours.
Comments35
Good theme, good music, simple, effective gameplay.
Very well done!
Soo fun And the MicroSD faces were lovely
39.28 my best soo far Keep the Good work Sr Beto ;3
I liked how this game fit the theme, instead of just having a small planet or something.
It's kinda weird when this game ends, 'cause it seems like a game that should be endless and get progressively hard. Still it was kinda fitting was a small game.
Anyways um yeah pretty cool game.
Great sound and music. Nicely done.
Love the music too! Good job!
I liked the graphics; they were simple, but the colors were quite nice. I do kind of wish it were just a little more complex.
I think it would be cool if the blip sounds from picking up files went along with the music.
I got 100%, 40 sec - is that right?
It played a bit fast, so the enemies are pretty dull. Maybe when they moved slower, but with some more intelligent pattern it might have been cooler. Also the maze-background didn't have any meaning other than graphics here. Was that on purpose?
I think there's something wrong with my experience -- the mouse was very slow (~1 update per second) and got slower as the game progressed. It was pretty much uncontrollable.
I probably shouldn't rate based on that experience, because I don't see anybody else with the same complaint. Sorry.
The music is particularly nice though, and the graphics are cute.
Other than that; Pretty solid. Fun, neat.