Very nice mechanic. the difficulty ramp seems a little bit too steep. great work on the audio as well. a little more ambience wouldn't hurt but its ok. Best Regards!
I really loved it. It took me a little while to figure out the mechanic, and it ramps up in difficulty quick. But, as soon as I figured out I could basically fly, I thought I had broken the game. Until the last room where you actually need to use that flying skill. Awesome design.
I love this one! The controls are well implemented. The background music makes its job well. The graphics are balanced, and the game play is pretty good. Congratulations, excellent performance in 48 hours!
PS.-The initial screen with the moon on the background is awesome :D
Cool game! Very unique mechanic, if somewhat tricky to master. (I think using the mouse to aim the ball would make it much easier). Got stuck on the 2nd level after the bizzare mechanic was introduced: Those damm prongs just stick too far up!
I had thought I was the only one to make a game about throwing a planet around. (Check out my version of that idea!)
Wow. Just wow. I loved it. Nice audio-visuals (Really nice style). It fit the theme perfectly. It's polished (I had a bug though, when i threw the earth past the exit on level 2 or 3. The introscreen was cool. The only complaint is lack of intresting puzzles. But you can't get it all in in 48 hours. :)
I thought this was one of the coolest mechanics that I've played so far in LD23! That last room with all the lava or whatever tool me FOREVER to clear. I did beat the game. Very good. One bug I noticed is the first time you throw the globe it has a lot less pull. If you set it down and pick it up and throw it a second time it has a lot more pull in every room.
Love how the gravity works! Great puzzle-platformer, reminds me quite a bit of Portal in mood and design. The aesthetics are great, the music is nice and complementary.
I think the way you integrated gravity into the theme is superb! Cute little ending animation too. I like the pacing of the final 'level' in contrast to the lava room before it. Good job!
Hi! Thanks, you guys, for all the nice comments and criticism. I would've liked to have a kinder difficulty curve but I also wanted to show off the different things you can do with the mechanic, and I couldn't figure out how to balance them. Maybe I'll make more and better levels some day.
Usually I don't really like the sketched styled art but I don't why I liked it here. And the gravitational gameplay took me by surprise and it was nice ! It remains quite hard to me but nice work anyway
I also think the difficulty curve is way too steep. On the other hand you get an original concept, charming visuals with great animations and very pleasant sound effects.
This is a really fun concept, and I'd love to see more levels (maybe easier ones!). I managed to finish it, but the learning curve might be a little steep to keep many players going. Awesome work!
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If anything I'd say the gravity pull should work a little faster, but I'm just impatient or just bad at the game :P
Honestly amongst the best I've played with regards a good use of the theme AND good gameplay AND good graphics!
Everything about this was great! I loved the controls, mechanics, humor, and puzzles! Keep it up!
The controls are well implemented. The background music makes its job well. The graphics are balanced, and the game play is pretty good.
Congratulations, excellent performance in 48 hours!
PS.-The initial screen with the moon on the background is awesome :D
It's a bit challenging to understand how to get predictable results, but the trial and error is in some ways part of the fun.
Unfortunately, I couldn't beat the room with a ton of lava, but I still really enjoyed the game. Good work!
I had thought I was the only one to make a game about throwing a planet around. (Check out my version of that idea!)
I did beat the game. Very good.
One bug I noticed is the first time you throw the globe it has a lot less pull. If you set it down and pick it up and throw it a second time it has a lot more pull in every room.
I think the way you integrated gravity into the theme is superb! Cute little ending animation too. I like the pacing of the final 'level' in contrast to the lava room before it. Good job!