muniverse

muniverse

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.56
coolness: 0.89
fun: 3.13
graphics: 3.08
humor: 1.90
innovation: 3.19
mood: 3.05
overall: 3.50
theme: 2.54
Written in HTML5/Javascript(CoffeeScript) and using Akihabara (http://www.kesiev.com/akihabara/).

Most notable missing features are a proper HUD and sound/music. (But I have begun to add SFX to the post-jam version.)

Update:

If you're interested in seeing what I do with this, follow my devlog (muniverse-game.tumblr.com) or @louroboros on twitter. Cheers!

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The biggest problem was that I didn't have the time to do any real playtesting, so there will definitely be bugs and balance problems, heh.

Anyway, enough excuses. Let me explain the game.

(mu)niverse is a very simplified version of a space exploration/trade/action game. It feels a bit like Elite but with top-down 2D of Star Control II, if you're familiar with either of those games. You select a star system, then a planet/moon, and there you can gather resources, visit space stations, pick up passengers, trade goods, and encounter simple enemies.

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Instructions:

Star Map:

- Arrow Keys move cursor to select star system, highlighted with green circle.

- Large turquoise circle is the range of your FTL fuel.

- 'Z' selects star system

- 'C' returns to Flight Mode

Planet Map:

- Arrow Keys move cursor to select a planet you wish to visit.

- 'Z' travels to that planet (instantaneously) and puts you in Flight Mode

- 'C' returns to Star Map

Flight Mode:

- Arrow Keys -- control is much like classic Asteroids.

* Down is afterburner ("brake").

- 'Z' fire cannon.

- "Park" over a space station for a few seconds to enter the Station Screen

- Blinking pixels on and around planets are resources -- fly into them to collect them.

Station Screen:

- 'C' to exit the Station.

- Up/Down to select different items on current screen.

- Left/Right change screen (Cargo[trade], Missions, Hangar)

* Cargo

- 'Z' - Buy selected good

- 'X' - Sell selected good

* Missions

- 'Z' - Accept/Abandon selected mission

* Hangar

- 'Z' - Purchase selected upgrade

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Some stuff that I want to be able to happen in the final version:

- More visual variety of planets, stations, enemies, etc.

- More than Taxi missions.

* Research missions -- acquire and return goods from a remote planet.

* Transporting unruly prisoners...

* Bounty hunting.

- FTFTL (faster than FTL) jumping to different sectors of the Galaxy (Galaxy Screen and Jump-gates).

- Building a reputation against the police. :)

- Hiring crewmembers

* Mechanic - Automatically repairs your ship mid-flight if you have scrap metal.

* Smuggler - Reduces your chance of being caught with fugitive passengers or illegal goods.

* Muscle - Keeps unruly passengers in order.

- Jettisoning anything and everything, including passengers and bombs...

Full disclosure: yes, I have fixed a handful of bugs -- mostly crash-bugs -- post-jam. Anything major added feature-wise will be on the "Post-Jam Online" version. I intend to continue working on this game so let me know if you have any ideas!
Found a bug?
Tell us on Discord