This is my first Ludum Dare game. I'm shocked I actually finished. It was made using LOVE, so it should run on Windows/Linux/Mac. The Windows build comes with everything you'll need to play the game. To run it on Linux or Mac, you'll need to install LOVE v0.8 and run the .love file.
Cool. I made it to wave 10 before my thumb got tired of holding down the spacebar. I think the game could have progressed to more challenging levels faster.
I really enjoyed it! It was weird that the player character couldn't be harmed, but you did a good job designing all of the enemy types and waves. Music was good too. :)
Good game, but it would be much better if you had taken the time to improve its graphics and add some features like more weapons and a smarter IA for the enemies. Good for your first entry. Congrats!
LOL, I loved this, the music got me pumped and was perfect for the pacing of the gameplay.
It felt like I was back in an 80's arcade with a group of kids gathered around waiting for me to run out of coins so that they could try beating the high score.
"I'm slow you can shoot me whenever" lol. finally a game that i can vote for on humor. My biggest problem was that it was kinda slow and easy. For some reason on level 8 I could only move one direction, and I though it was an interesting way of making it harder, but then on lv. 9 it went back to normal and I wasn't sure if it was a bug or intentional.
There are a few games like this in the competition, but i like this one most as you have a good balance of the waves attacking! The music is very cool also!
The radial concept is an interesting twist on arcade-style shooter gameplay - kind of reminded me of a sort of inside-out Tempest, which might be something you could check out for some ideas on how to add more awesome to this.
Loved the game. I was very proud of myself when I didn't take a single hit in wave 13. Waves 14-16 taught me my lesson. Died in wave 17 with 922 kills.
Comments29
Check out my game, it's kind of similar.
Got to wave 16 and killed 839 enemies.
It felt like I was back in an 80's arcade with a group of kids gathered around waiting for me to run out of coins so that they could try beating the high score.
It could use some more variety in enemies and game play, but overall it's a very solid entry.
Only two suggestions: The game is a tad on the easy side, and maybe using a cannon instead of a giant man would look better :-)
Plus, psychic giant? Awesome.