Not all robots are jerks, but you most certainly are. And do you know who needs to be knocked down a peg? Orpahns. Other robots will try to stop you, so make sure you give them, and the orphans, the business. Crush their orphange before they take out your base!
"Disclaimer": I stupidly decided to go for a turn-based strategy game and ran out of time before I could do things like make more music, balance the game play, make more levels, make the game not suck, etc.
How to play: You need to build a robot army to take out the orphanges. Building a robot army requires energy. Luckily for you, your base generates energy, but you'll need more energy than it produces. You can produce tech drones only from your base. Tech drones don't attack, but they can build power plants (more energy production) or factories (used for building actual army units).
Units: Infanty: Moves far and cheap to produce. Has decent HP, but doesn't hit very hard. Tank: Decent movement and damage. High HP, but expensive Artillery: Kinda expensive. High range and damage, but poor movement and HP. Tech drones: They don't attack. They exist to build stuff!
Structures: Base: Protect this or die! You can build tech drones from there. Generates some energy. Power Plant: Generates power for you. Takes two turns to build and become active. Factory: Creates units for you. Can only build one unit per turn.
Controls: WASD/Arrow keys - Move camera 1/2/3 - Use ability 1, 2, or 3 (ordered by how they appear in command list) Left Mouse - Select Right Mouse - Cancel Escape - Menu Return - End turn
The control system was kind of frustrating, the audio was basic and it was tedious crawling over to the enemy base to spend a few turns shooting his base, but with all that it was really quite fun! Good work getting a turn-based strategy done in 2 days.
"An error has occurred that caused RoboJerks to stop working" on 'Backup' level Aww, I was just getting into the fight too Was a lot more of destroy the enemies and then free for all on the orphanage, would have been nice if they built more bots too.
It's a functional turn-based game - great job on getting that working. It would have been nice to have buttons or text in the game to help figure out the controls. I was a bit annoyed by the enemy infantry surrounding me before I could even build a factory, but I could still got rid of them. I also got the error on the 'backup' map.
It was a nice idea. Reminded me a bit of Advance Wars, but it was just executed too slowly. Having to press move and then attack, things being too far away and tanks not being able to move far enough, and I don't feel like the money system was that well balanced.
Having said that, it would be really hard to make a fun, well balanced game of this genre in 48 hours, so kudos.
Nice idea, congrats on finishing a turn-based strategy game. I think the player should win when every enemy unit is destroyed, instead of having to approach and destroy the orphanage. I couldn't finish the last level, it just showed that an error has occurred.
I played through all 3 levels and it was fun. Here the things you should improve:
- Better graphics / GUI - Balancing (it's too easy to kill them without building power plants or multiple factories) - The player should win if all the enemies are killed. It's annoying to move the units to the enemy's base ^^
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I wouldn't say I really got the game done, unfortunately.
Like the game though!
Aww, I was just getting into the fight too
Was a lot more of destroy the enemies and then free for all on the orphanage, would have been nice if they built more bots too.
A bug!? Oh no! And the original plan was to have more bots be built by the good bots, but I ran out of time.
Having said that, it would be really hard to make a fun, well balanced game of this genre in 48 hours, so kudos.
- Better graphics / GUI
- Balancing (it's too easy to kill them without building power plants or multiple factories)
- The player should win if all the enemies are killed. It's annoying to move the units to the enemy's base ^^
Good job anyway!