Well it's not what i planned exactly(I was waaaaaay to ambitious)But i still like. I'm not sure if the web version works properly or not(i didn't make it as an applet soo...).
Controls are a bit choppy, I couldn't find any way to restart except to close and re-run, and the black blobs would eventually just ignore my "sword" and kill me. Based on your journal, I'd be interested to see what you were planning. Perhaps a post-mortem post is in order?
Hmm, not exactly sure what to do here, but no doubt you have something in mind! As stated, a post-mortem would be great! Would love to hear the thought process behind the game. Thanks for putting the effort in, and congrats on finishing LD!
I couldn't play as the framerate for it appeared to be in the single digits. This hasn't happened for any other java game so I don't think it is my computer that is the problem.
I see what's go on. You were going to create tower defense with player as defender right? Framerate is fine here, just need to do lot job on game mechanicsm.
I like the concept, which seems to be a tower defence game but where you also control a character. The basic mechanics are in place but it's too easy to just sit still and press a key to stab in the appropriate direction when an enemy comes by. Keep making games!
web version doesn't work in opera for me, so i downloaded it. wasn't sure what to do at first, but got there in the end. definitely unfinished, would like to see a post-compo version or even a post-mortem!
It's interesting but it's clearly a work in progress. Keep exploring the idea, looking nice so far. The web version certainly has a serious framerate problem, but the windows version (despite the bugs) worked OK. Congratulations.
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Getting hit at all resulted in instant loss of all 3 lives.
Froze at random intervals.