Bank Robber2.5D

Overall★★★★★★★★★★2.42
Fun★★★★★★★★★★1.75
Theme★★★★★★★★★★2.42
Graphics★★★★★★★★★★2.25
Coolness★★★★★★★★★★26%
So, unfortunately due to the nature of this compo i didn't get time to fix to rather serious bugs in my code. The first one is ridiculously noticeable, SPRITES RENDER THROUGH WALLS??? To be honest i don't know why but thats how it is. The second is if you touch the wall on this one angle it crashes the engine, so just don't run the player right up against the wall and you should be fine.

CONTROLS:
Arrow keys:move/rotate
Spacebar:shoot

The idea was that your a bank robber trying to rob a bank, and the evil/good guard rats(huh?) are trying to stop you. Find the chest to win

P.S I did all the code on Linux and haven't tested on windows or mac but,it should be good.

Comments14

prettymuchbryce
prettymuchbryce17 Dec 2012, 03:18
It looks cool, but it's maybe a little bit too buggy for me to play.
dan.jeffrey17 Dec 2012, 03:35
It needs a lot of optimization, pretty much unplayable.
SelectricSimian
SelectricSimian17 Dec 2012, 04:02
renders things that are behind walls. Not criticizing - I know how hard depth testing can be when it's only kind of supported in the API's. Good luck working that out, fellow coder!
Kix17 Dec 2012, 06:14
With the performance problems, you may want to try assigning java more memory. P.S It works fine on a 600mhz cpu running linux so idk??
HeroesGrave17 Dec 2012, 21:30
Unplayable for me. Decided not to rate to be nice.
Mythalore18 Dec 2012, 19:03
I couldn't even turn.
loren19 Dec 2012, 06:01
FPS in 48 hours is quite a feat. It plays for me when I run from the jar (Win7 i5 processor). Great attempt!
singpolyma
singpolyma22 Dec 2012, 19:34
Gets pretty slow when there are enemies around.
moomoo112
moomoo11230 Dec 2012, 05:46
I think I won, it said I robbed a bank?
incredibly buggy play though
Aslai31 Dec 2012, 15:28
The 2.5D was kind of cool, but the closer I was to a billboard, the slower it ran. When I got to the chest at the end, by the time I was close enough to trigger the win message, it was well below 1 FPS. The second I passed through it, it rose back up to over 60.
superscratcher1 Jan 2013, 17:28
needs bug fixes and it needs to be faster, to laggy
Cthulhu
Cthulhu1 Jan 2013, 21:25
Yeah! I stole the bank and I am a greedy bastard! :D
These guards are pretty scary.

What library / engine did you use?

If you need any help to fix some bugs I would be glad to help. You didn't send to source files so I can't do anything :(
Raptor853 Jan 2013, 20:17
gets slower the longer it runs, quickly locks up with
Exception in thread "Thread-3" java.lang.ArrayIndexOutOfBoundsException: -1933
at org.kix.graphics.Raycast.render(Raycast.java:271)
at org.kix.graphics.Room.render(Room.java:22)
at org.kix.main.Component.render(Component.java:101)
at org.kix.main.Component.run(Component.java:75)
at java.lang.Thread.run(Thread.java:662)
Kix6 Jan 2013, 05:58
@Cthulhu No library or engine everything was made in the 48h, so that's probably why it's so buggy!

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