Worlds End

by onehp
Overall★★★★★★★★★★3.19
Fun★★★★★★★★★★3.10
Innovation★★★★★★★★★★2.90
Theme★★★★★★★★★★3.24
Graphics★★★★★★★★★★2.57
Audio★★★★★★★★★★3.67
Humor★★★★★★★★★★1.79
Mood★★★★★★★★★★3.06
Coolness★★★★★★★★★★35%
A little spacewar management game.

Try to survive the war raging around you and score some points by sending out ships to attack planets.

Hopefully you should be able to figure out the strengths and weaknesses of each ship type. If not, give a shout in the comments and I'll give a little rundown.

Update:
Technical Note: I've been told that when running at low resolutions then not all of the game elements can be seen properly. Please run at the highest resolution available. Ticking the fullscreen check-box on the launcher should give you higher resolutions too.

Comments10

Ymihere25 Apr 2012, 17:50
I saw the notice about running the game at the highest resolution and I still was getting the menu mostly cut off and it took me a bit to figure out what it was saying. It'd be nice if the ship information was shown in the game somewhere.

Otherwise it was pretty good overall.
summaky
summaky28 Apr 2012, 11:25
It was good, but a little too easy and at the end it was a little boring having to wait for the gold to pile up and send ships to the last planet remaining (especially as I had sent 10 or so ships and I had to wait each time for 30 gold to send a single ship.)

To me, this game looks like a primitive version of galcon (nothing wrong with that), but with an advantage by being the tiny planet among giants. The music was well done.
Zyll30 Apr 2012, 23:20
I liked it, but it took a while to see the menu. I saw the note about full screen and then finally figured it out. I agree with the other person that some sort of speed boost would have been helpful.
Johnicholas2 May 2012, 22:50
I'm sorry, this doesn't start for me (windows).
someone
someone4 May 2012, 18:37
Good game. I liked the music and the simplistic art style.
Managed to win, but then the game crashed a not long after.
villhest6 May 2012, 23:01
Hello, sorry it won't start for me. I'm on Win7.
tomhunt10 May 2012, 01:44
Commanding spaceships to go blow stuff up is fun. I like this idea. I kinda found myself just throwing stuff at the wall, though. Maybe if there was more visual feedback about what was going on - your ships firing at other ships, knowing whether or not your ships made it to their destination, stuff like that to help you keep track while all this stuff is going on all at once. It's small and compact, in keeping with the theme, but at the same time the decisions can get pretty interesting. I'd like to see a quicker way of making those decisions.
Valeour
Valeour12 May 2012, 14:26
Good concept, however the menu is very difficult to navigate, I think a mouse input would have been more appropriate. Took a while, but I did enjoy it.
trylle
trylle12 May 2012, 14:27
Pretty cool game, nice music. Won on first go, felt a bit tense at times, actually (in a good way). I guess I won more due to luck rather than strategy, though. :)

Had to run it at 1280x720 to see all the GUI elements. The command system seems a bit odd, it seems to be trying to fulfill multiple orders at a time and other times they seem to be aborted? Needs to have a bit more feedback to the player here.
namuol
namuol12 May 2012, 15:19
Nice music. :)

The intro text almost suggests something like a stealth-RTS, which, as far as mechanics go isn't *exactly* what you have going on here, but it's an idea really worth exploring.

The controls were a bit cumbersome, especially considering how this is a pretty frantic decision-making game. I think something like a radial/multi-directional menu would be perfect for this.

Pretty fun -- there's certainly strategy as far as when to send out specific units (and of course, which planets to target). One thing that bothered me though was the lack of challenge -- I never seemed to die. I usually die a lot in strategy games. ;) A little tweaking of numbers would probably help make this very addictive.

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