Chomp!

by perry
Overall★★★★★★★★★★2.95
Fun★★★★★★★★★★2.83
Innovation★★★★★★★★★★2.14
Theme★★★★★★★★★★2.55
Graphics★★★★★★★★★★3.29
Audio★★★★★★★★★★1.96
Humor★★★★★★★★★★2.34
Mood★★★★★★★★★★2.52
Coolness★★★★★★★★★★57%
Chomp! Don't bite off more than you can chew.

Basically, eat what is smaller than you, and avoid the human made things.

Game: perryfraser.com/chomp
Source: perryfraser.com/chomp/javascript

Libraries: gamejs (gamejs.org)
Tools: GIMP, FileZilla, Notepad++
Browsers: Firefox, Chrome. Does not work on Internet Explorer 9.
Devices: PC, Android, iOS.

screenshot

Comments22

rhill27 Aug 2012, 01:26
It's asking me to rotate to landscape mode. But I'm on a PC.
NedortGames27 Aug 2012, 02:09
Good, but not really origanal but I suppose all entries in this theme will be rather the same.
I would have liked if the sprite could be turned around
vicethal27 Aug 2012, 02:18
I was like "oh, another eat the bigger fish game". But no! I am the biggest fish! But wait! Mines?! gah! Dynamite?!?!

I was thoroughly amused. Thanks for supporting linux :)
Perryauthor27 Aug 2012, 02:28
rhill, it autoscales so it can support phones. If you're on PC, just change the size of your browser window so it's landscape. Sorry about that.
jijaweb27 Aug 2012, 06:55
Cool game. It was fun to play. Those damn dynamites!!!
JokerDen
JokerDen27 Aug 2012, 12:49
Good pixel work. But I don't get where is health and what kind of food i can eat (i dead from big fish lol).
Dakota27 Aug 2012, 12:51
I wish I had an android phone. Was still as fun to play on the PC.
theomnis
theomnis27 Aug 2012, 14:45
I LOLed when they started dropping dynamite on me.
pjchardt
pjchardt27 Aug 2012, 14:47
When using the mechanic where the avatar moves to the mouse position, maybe not require the player to hold the mouse button? I felt it just added complexity. Perhaps this is because on mobile devices it is touch input? Anyway, nice job!
DWallin
DWallin27 Aug 2012, 15:28
I had trouble with mouse input, it seemed to register wrong (if I clicked anywhere not on the far left or right the shark would keep moving to the bottom right until it went offscreen. Other than the technical problems I would say you need more of an indicator of whether a fish is consumable or not (a random fish 1/10th your size being able to shrink you isn't what someone would normally assume when you are controlling a shark)
Brassawiking
Brassawiking27 Aug 2012, 17:05
Good solid work. Kudos for thinking about different devices!
Kassoon
Kassoon28 Aug 2012, 03:28
Dynamite: A shark's only natural predator.
Oreganik
Oreganik29 Aug 2012, 03:56
I love the look and the game mechanics. Job well done for 48 hours. That said, some sort of goal -- beyond time alive -- would have been sweet. Or even variations in the sea floor...
Perryauthor29 Aug 2012, 12:32
@Oreganik

I completely agree, I didn't have the full 48 hours, I had ~20 hours of work over the weekend and would have loved to actually put some elbow grease on it, sadly I spent the majority of my time trying to get the game to scale up/down on web. It doesn't even do that properly, as @DWallin found.
gnx29 Aug 2012, 13:44
Pleasent looking art. Shark movement could use some easing and sense of physics.
Also there isn't a whole lot to do :)
csanyk
csanyk1 Sep 2012, 16:29
It's not really evolution, though, is it?
AdventureIslands
AdventureIslands2 Sep 2012, 11:05
Eating some fishies when suddenly. Dynamite.

It was funny, but the game itself is very basic and I don't see what it has to do with the theme.
rhaasken5 Sep 2012, 00:08
Nice graphics. Sound would have helped though.

The controls were imprecise. If that was fixed, I think it would be a lot more fun. The dynamite was a nice touch. Pretty hard to avoid though.
harusame
harusame5 Sep 2012, 00:10
It's a pity there are no audio. The game it's quite cool and funy ^^ Not a big relationship with the theme.

Dynamite o_O XD

Good job.
tupperwarespoon16 Sep 2012, 05:56
I think it would have been better to have you just be another fish. Because although I was meant to eat things that were smaller than me, but leave bigger things alone, I was always bigger than anything on the screen, but some things still hurt me. Music was pretty good, but it didn't loop, so once it had played I was then just playing in silence.
hamster_mk_417 Sep 2012, 03:27
The size changing game dynamic was brilliant, especially when there were challenges that made being a smaller size preferable.

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