Libraries: gamejs (gamejs.org) Tools: GIMP, FileZilla, Notepad++ Browsers: Firefox, Chrome. Does not work on Internet Explorer 9. Devices: PC, Android, iOS.
When using the mechanic where the avatar moves to the mouse position, maybe not require the player to hold the mouse button? I felt it just added complexity. Perhaps this is because on mobile devices it is touch input? Anyway, nice job!
I had trouble with mouse input, it seemed to register wrong (if I clicked anywhere not on the far left or right the shark would keep moving to the bottom right until it went offscreen. Other than the technical problems I would say you need more of an indicator of whether a fish is consumable or not (a random fish 1/10th your size being able to shrink you isn't what someone would normally assume when you are controlling a shark)
I love the look and the game mechanics. Job well done for 48 hours. That said, some sort of goal -- beyond time alive -- would have been sweet. Or even variations in the sea floor...
I completely agree, I didn't have the full 48 hours, I had ~20 hours of work over the weekend and would have loved to actually put some elbow grease on it, sadly I spent the majority of my time trying to get the game to scale up/down on web. It doesn't even do that properly, as @DWallin found.
I think it would have been better to have you just be another fish. Because although I was meant to eat things that were smaller than me, but leave bigger things alone, I was always bigger than anything on the screen, but some things still hurt me. Music was pretty good, but it didn't loop, so once it had played I was then just playing in silence.
H
hamster_mk_417 Sep 2012, 03:27
The size changing game dynamic was brilliant, especially when there were challenges that made being a smaller size preferable.
Comments22
I would have liked if the sprite could be turned around
I was thoroughly amused. Thanks for supporting linux :)
I completely agree, I didn't have the full 48 hours, I had ~20 hours of work over the weekend and would have loved to actually put some elbow grease on it, sadly I spent the majority of my time trying to get the game to scale up/down on web. It doesn't even do that properly, as @DWallin found.
Also there isn't a whole lot to do :)
It was funny, but the game itself is very basic and I don't see what it has to do with the theme.
The controls were imprecise. If that was fixed, I think it would be a lot more fun. The dynamite was a nice touch. Pretty hard to avoid though.
Dynamite o_O XD
Good job.