Coming Into Focus

Coming Into Focus

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
fun: 2.38
graphics: 2.69
innovation: 3.31
mood: 1.54
overall: 2.56
theme: 2.25
INSTRUCTIONS:

Left/Right arrows to walk

Up arrow to jump

This (very unfinished) game consists of a text-based platformer and a graphical platformer. The connection with the "Evolution" theme was supposed to be the graphics getting higher-resolution as you progress, representing the main character regaining his vision and sanity after a brain injury. However, since I didn't make enough levels in time to do that (or write a story, or make anything but the most barebones art and the most barebones platforming mechanics because I spent most of my time getting the text thing to work), I just have it so the graphics upgrade every time you die on the graphical level, you can at least get an idea of what it would look like.

Despite its degree of unfinished-ness, I submitted it anyway, because at least it's playable and somewhat challenging, and I'd hate to see all that work go to waste (after all, I did write a text-based platforming engine from scratch in 48 hours, and I think that's something to be proud of). Originally, the game was going to be played on this very ratings page (the text would've transformed into a game window from whatever link you clicked on to start the game), but unfortunately, the submission form didn't allow me to do the Javascript shenanigans I needed for that to happen. I might try a different method of that technique for a post-compo version, but it's unlikely I'll have the time.

During the text portion:

You are the letter O. #s are platforms, and Xs kill you.

During the Flash portion:

This consists of only one level. When you're done, you should see a blank screen. Just exit out of the window to return to the ratings page.
Found a bug?
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