INSTRUCTIONS: - Your character is the blue circle. - Use the arrow keys to move around. - Click, hold, and release to fire a cueball. Note that the cueball is fired in the opposite direction of the mouse. - The longer you hold the mouse button before releasing, the faster your cueball will go. - Your objective is to use your cueballs to knock the red balls into the pockets (the black holes at each corner) like you would in billiards/snooker/whatever. - If you get hit too many times by the red balls OR by your own cueballs, you'll die! - Make your shots count- the cueballs never slow down and can never be pocketed, so the more shots you make, the more cueballs you'll have to dodge!
NOTES: Please play the native version if you can- the Flash version has performance issues. I might be able to prepare a Linux version later during the voting period.
As usual, I have a long feature wishlist that I didn't have time to implement. Among the most important things on that list: - An in-game reset button, so you don't have to restart the app every time you die - In-game instructions - Visual feedback to let the player know when they've been hit/damaged by the ball (example: the player icon could flash red) - Visual feedback while the player is charging the cueball (example: a particle effect growing more intense as the charge approaches maximum) - A level design that doesn't as easily allow the balls to randomly pocket themselves without player intervention (this was better than the one other design I tested) - A mechanic that would allow the bumpers to swap places as they are struck by balls (this was part of the original design, and would make the game a lot more dynamic) - Representational graphics (an actual humanoid character, wood texture, etc.) - Any sound effects or music whatsoever - A more thoroughly-tested/balanced difficulty
Any suggestions for how best to accomplish these, or other things that might be higher priorities, are always welcome.
I like the fact that you have to deal with the white ball you produce. Appart of that the game need some extra work especially on a death effet + gameover sequence. The lack of health bar made me think I was dying for no reason.
Comments6
@kill0u: Ah, yes, I did! Thanks for reminding me.
Thanks, everyone, for your comments so far!