Didn't saw the game actually features 3d side view graphics. Cool. The game wasn't that spectacular, but it eyed tight. The turning platform was a bummer though... it looks the same like all the others and you can't jump off once you've landed on it. It should look different. Other than that, pretty good work!
With nothing to differentiate between the platforms that fall away from you. This game left me wondering why someone would play this game. I noticed a couple of bugs, I landed on the edge of a platform and it killed me lol. The graphics do look OK and I see there is some kind of 3D effect on the platforms but it's not been pulled off too well but a nice addition. Good effort though.
I quite like the graphical style, although I think there's a little too much outline on the platforms and character.
You really need awesome controls if you're going to ask the player to make difficult jumps. It would help a lot if how long you held down space determined the height of the jump.
In the post-compo, after I lost all my lives, the camera panned left and just never stopped. In the compo, I never could make it past the first rotating platform. Even when I landed very, very close to dead-center on it, it just spun faster!
This could be a great game with a little more polish!
Jedi: I'm aware of the problem with dying loop and it should be already fixed :) You're a second person that gives me this advice about how long space is hold, I will give it a try :) About rotating platform and other difficult jumps - for me it helps to keep on pushing space till it works (I know that shouldn't work like this :)
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You really need awesome controls if you're going to ask the player to make difficult jumps. It would help a lot if how long you held down space determined the height of the jump.
In the post-compo, after I lost all my lives, the camera panned left and just never stopped. In the compo, I never could make it past the first rotating platform. Even when I landed very, very close to dead-center on it, it just spun faster!
This could be a great game with a little more polish!
About rotating platform and other difficult jumps - for me it helps to keep on pushing space till it works (I know that shouldn't work like this :)